- Resolved an issue causing the Shadow versions of Halo and Divine Star to cost less Mana than the Holy versions.
- Divine Star now generates 6 Insanity.
- Halo now generates 10 Insanity.
- Mindgames now generates 10 Insanity.
Giving Divine Star this much Insanity might not be healthy. Right now Divine Star and Halo are both spells we use in AoE or when we want healing (not required in single target), which is nice. Adding the Insanity components makes these rotational spells in single target just for the insanity generation alone which is a bit of a concern. In addition to that the Insanity on Divine Star is a bit too high. Perhaps should be a lower value but scale with targets hit.
Shadow does not need more things to press in single target right now and giving it more Insanity per minute than Halo doesn’t sound fun.
Mindgames getting Insanity added is nice, but still wish it felt a bit better in the rotation.