10.0 SUGGESTION: enable flying from day 1

Can we please go back to the “flying available from day 1” model of the earlier expansions? TBC and Wrath were both good expansions, and had flying available from day 1 for a certain amount of gold straight from the flight trainer

They can keep Pathfinder in the game - just don’t “attach” the ability to fly to it. To incentivize people to still care about it/grind it, maybe add a unique title or other cosmetic reward to it (on top of the mount)

“Timegating” a basic quality-of-life feature is just so dumb

123 Likes

Flying should be able to be unlocked when hitting max level and paying a sum of gold for it.

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I dunno dude, even if they jacked up the price to account for inflation I would rather just bite the bullet/pay a lump sum of gold at the start of the expansion versus waiting an arbitrary amount of time due to “timegating” (not fun)

Let’s say (hypothetically) they threw the 10.0 flying unlock on the flying trainer for 100k gold (…again, to account for inflation over the years) - but you could buy it as soon as you hit level 70 (assuming a level cap increase). That’s still much better than slowly grinding some “Pathfinder” achievement over the course of 7-8 months.

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Granted: there will be no new initial zones, instead we’ll be questing in Eastern Kingdoms and Kalimdor where flying is already unlocked. Look forward to the new Timeless Isle no-flying ever zone called the Dragon Isles.

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I don’t understand why people think the gold cost for flight should be so high? The only point in the game there was a large sum of gold required for flight was for the fast flight in TBC. When you hit 70 in TBC basic flight was very affordable. Every expansion past that point you were able to purchase flight with the gold you made by leveling to the new max level.

In any case the devs have shown there contempt for the playerbase and will withhold it as long as possible like they always do and more than likely make players grind for it at least twice.

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Nah. Not day 1, max level flying or something like that. Easy stuff. Leveling in a new expansion should make you explore on the ground, but when you get max, you should be able to fly around it all.

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Nothing forces you to train flying or ride a flying mount. Enjoy your I-like-walkig-through-elites-on-convoluted-terrain-becasue-quests-should-take-twenty-minutes game and leave us to flying.

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Nice speculation there, but you don’t actually know that…

Until the official April 19 announcement everything is just hearsay and rumors. It’s almost guaranteed there will be new zones added in 10.0, based on every previous expansion.

what if the dragon isle is an island in the sky and flying is not only welcome, but intended as the zone would have all sorts of different layers you fly around.

Intended verticality.

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And then you would have all the same trolls spamming the forums about how it’s a blatant cash grab.

Considering how unfun it is to have to manually “thread the needle” from point A to point B thru pesky packs of mobs/constantly stuck in combat/randomly dazed/etc I think most players would “forgive” such a cash-grab to be honest, lol

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The trick is to make a mage or night elf or hunter or any other class with a invis type of drop combat :slight_smile: warriors are just sol lol I personally am of the mind that max level and then purchasing flying is the way to go but that’s just me. I’ll play the game regardless so I don’t really have a vote.

from a game play, level design, it makes sense to want people to stay on the ground.

but, players are still going to find ways to get to places earlier than a story expects them to. so there isn’t much point is stopping it. but, you can shard/ version instance the world based on the state of completion. so, there can be unique interactions for when a player goes some place early. and change it for when the story adjusts. BfA had this to an extent. like, the 3 foot hold things. :thinking:

As well as adding an npc that can disable your flying for new/old characters. For the people who love getting smacked around by elites and poorly placed mobs on a path.

8 Likes

I’m more on the fence.

Given how weak professions feel while losing Archeology, flying has no need to stay or be removed.

edit: However my thoughts should change if the roads are as rough to travel such as the horde in Kul’tiras.

You must just take your ground mount everywhere then.
Weird take, but I guess I can respect your devotion to this.

Unless of course you DO use your flying mount, which would make this quite hypocritical.

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What if it’s a zone with castles on hilltops and a low, boggy area between… oh wait.

Maybe a flying city in the middle of the zone and a floating covenant… oh wait.

Part of what made SL feel so crappy without flight is because the zones seemed fundamentally designed for flying.

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I don’t think that’s a good idea. They would just design the zones horribly to make up the difference. Just to spite us.

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Sounds good, but the flight trainer shouldn’t trade in gold, but instead a BoP expansion currency that the player earns by doing literally anything (questing, dungeons, pet battles, PvP, whatever) so you don’t have people buying tokens for flight.

Please, no flying.

The tears from the “i’m not going to play without day1 flying” crowd are too sweet.

1 Like