For 10.0 I hope for:
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A Return To Simplicity - No more borrowed power. We level up, get new passive skills that improve our active skills (to avoid button bloat), get new talent rows for levels 60 and presumably 70, that are a mix of passives, actives that replace existing skills, and just plain old new actives (again to avoid button bloat but with more buttons as an option for those who want them). A new talent row would be added every time the level cap is raised.
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Better Writing - We need better story, that doesnât feel like the character motivations are contrived, and makes the characters we interact with feel more realistic and intelligent. The Horde need to stop being villain batted. The Alliance need major NPCâs to be more pragmatic and sometimes even questionable in their behavior. They could even stand to have a villain or three! Lore needs to become relevant again and be showcased in game more (we still donât know how new Void Elves are made cough), not just through out-of-game media.
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Less RNG And More Determinism - More reliable ways to get things so we arenât at the mercy of RNG as much as we currently are.
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A Return Of Valor For All - Valor points return as a currency earnable from emissaries, heroic dungeons, mythic 0/mythic+ dungeons, and raids, with more being earned from higher difficulty content. Valor would once again be useable to buy gear from vendors for a deterministic gear acquisition path. Valor would have a weekly cap to how much could be earned so as to pace gear acquisition through this method but to still offer flexibility. Players would not be obligated to log in every day. They could bang out their weekly valor in a day, or do it slowly over the course of the week as their schedules and desires dictate.
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A Return Of Worthwhile Crafting - No more âranksâ for recipes. You acquire basic recipes from trainers. You acquire rarer recipes from a variety of sources such as quests (bop), achievements (bop), dungeon bosses (boe), raid bosses (boe), world vendors (bop), rep vendors (bop), world mobs (boe), and possibly other events. Special non-binding materials drop from dungeon end bosses (from heroic difficulty onward), and raid bosses (all difficulties, including LFR) for use with more powerful recipes. New recipes added with each major content patch. The system for optional components to choose secondary stats and increase item level remains (itâs a good addition to crafting imo). Tertiary stats become addable in a deterministic fashion via craftable/sellable enhancement items (like enchantment scrolls). Sockets become addable to certain slots by craftable/sellable enhancement items (like belt buckles used to). Specializations would return and crafting would once again provide player power perks.
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New Dungeons Added Throughout An Expansion - Itâs ok if art assets are re-used in creative ways to do this. Something that FFXIV used to do (but abandoned for some reason), was to make some dungeons quite massive yet have certain sections inaccessible on one difficulty, and then in a later difficulty of that dungeon, open up the closed off paths and close off the previous paths and changing the mobs and bosses in the dungeon. They also provided a story reason for why you went back to that dungeon and why the mobs within have changed. This is an efficient way to add ânewâ dungeons without having to devote time and resources to custom art assets every time. Iâm not saying new dungeons should never have brand new art, only that the number of dungeons (and thus variety) can be padded via this method from time to time.
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A Massive Amount Of New Customization For All - Whether its brand new assets, variants of existing assets, or assets straight up copied from other races, all races need more options. Much more. In addition Iâd like to see spell customization come to the game through a âthemeâ selection option at the barber or some other NPC. If Iâm a Night Elf Holy Priest, and want all my spells to be the soft blue-white of Elune rather than the standard yellow holy, I would have the option to choose that. And while a dye system may be beyond what Blizzard is willing to invest in due to how textures are made in WoW, a tinting system could be added using the same tech that recolors weapons when using the Wrathchill and Void Edge illusions. Speaking of weapon illusions, ranged weapons should be able to enjoy glowy effects too!
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New Specs Added to Existing Classes - While new classes are still welcome, they do nothing for those who are happy with their current character class. New specs give existing characters an opportunity for new roles (like say mages getting a chronomancy themed healing spec), or new ways to perform a role they already have (like say giving Demon Hunters a ranged dps role themed around throwing glaives). The classes that only have access to the DPS role could stand to have a new spec that is a non-dps role.
What I expect from 10.0:
- To Be Disappointed - and thatâs a darn shame.