Iâll take all the systems they want to throw at me, as long as they stick around. Iâm tired of seeing development time clearly wasted when they introduce, refine, and discard all these borrowed power systems over the course of an expansion.
These systems arenât inherently bad - itâs just that theyâre reinvented every expansion that is problematic.
There are a few things I would like to see in 10.0.
Cross-faction PvE grouping on all shared story quests and instances. Canât group if quests are faction locked.
Take a break from the cosmic story and focus on some of the mysteries of Azerorth. The backside of the world seems to be undiscovered for âreasons.â A MOP scale story that will slowly lead back to a cosmic story for 11.0.
Have reputation progress be account bound. It is not fun to work on the same rep for multiple characters.
No mission table. I donât find it very engaging gameplay.
If there will be another borrowed power system, have the classes feel complete and fun to play without the borrowed power. If that can be accomplished, then the system can feel like a bonus to a characterâs toolkit.
Remove the race/class restrictions, except for demon hunters. I feel demon hunters should be an elf only class based on the lore.
Hope?
Pretty much what you said in Opening Post.
I doubt thereâs going to be a dragon themed class, Dark-Ranger/Ranger mail wearer is (IMO) likely at this point.
I would like a whole return to basics for the game⊠and the tried and true âdragon slayerâ adventure is a trope for a very good reason. The best thing the dev team could be doing right now (Also IMO) is reading some old Gary Gygax and TSR Dungeons and Dragons modules and fishing for ideas.
They donât need to reinvent the wheel⊠just give me some townsfolk in need, with a quest chain starting with some bandits and ending with a Big Dragon Raid. Done and done. Tried and True. Throw in some Azeroth Flair, and make it interesting. Thatâs about it.
And no mobile game design or timegating. It takes away so much!
And do something with that ****ing sword sticking in Silithis already!!!
Expectation 1: Another step on the cosmic ladder involving fighting Void Lords and another level of Pantheon (maybe each class of magic has its own Pantheon, so the Titans are that of Order and these folks in the Shadowlands are of Death). So we could end up seeing Pantheons of Life, Light, Disorder, and Shadow? Conceptually could be interesting, but honestly I do not care about cosmic stuff.
Expectation 2: Sylvanas has returned to Azeroth with us from Shadowlands, and the entire expansion is helping her make amends with the Alliance and Horde to someday install her as the leader of both factions together.
Hope: The Jailer wins, and the universe ends up reset where Azeroth is updated to modern graphics and the world is entirely new again. Our heroism is now no longer known, and weâre simply adventurers trying to determine what happened in this world, whatâs different, and trying to find our place in it again with the folks that were with us in the Shadowlands. And the expansion is all about rediscovery, regrowth, and starting the lore over again to something more structured.
Just get rid of the systems. It was interesting in Legion, it was new. BfA it was old but not so bad yet. Shadowlands itâs just run into the ground. Just give us some new talents and give us our tier back. No more tables, they are boring, not exciting new content. If the devs want to make new content it needs to be new. These things arenât new anymore.
Stop the time gating. Itâs kind of funny that I use to play more before they started trying to time gate everything. I use to play more when I could easily solo old raids. I just use to play more before they tried to design their game around forcing me to play more.
Systems have one legitimate use: Prevents button bloat. If those powers were introduced as permanent features of the class, every 2-3 xpacs the DPS rotations especially would be borderline unmanageable.
Having said that, keep the âxpac powerâ feature if you must but get rid of the rest of the crap. Weâre getting so many different currencies right now, I donât know what they do. I 'm not fully aware of how Shards of Domination are supposed to function and Iâm sure Iâll mess it up when I start working with them (which is apparently going to be awhile, as my main has yet to receive a piece of gear with a socket of any kind on it).
As to what I expect, the Dragon Isles xpac has been talked about and rumored so long it sort of feels like how we felt a year or two before Shadowlands got officially announced. But as cool as Dragon Isles could be, itâs not going to save the game unless Blizzard takes some successful, big swings at some of the things that are broken. They canât just chip around the edges.
Mostly, going into the next xpac, whether people like it or not, they need a new class and race both. You can argue balance issues until youâre blue in the face, but the truth is those things get people talking and planning. Dragon Isles leads you into Dragonsworn and other possibilities.
Storywise, Iâd like the Jailer to win and force a universe reset.
We wake up in an altered Azeroth and have much lower stake adventures for a little while. Iâm pretty sick of punching gods in the head only for Blizzard to reveal that behind them WAS A MUCH BIGGER GOD.
I really like that though theyâre not canon, the last few Hearthstone expansions have been nice and low stakes, focusing less on giant cosmic evils and more on things like Murlocs and Kobolds.
Feature wise, my two biggest requests would be:
An end to borrowed power systems, or at least a break. A vanilla expansion where our power just comes from gear, and not these super special items or covenants would be nice.
Blizzard to address faction imbalances. If youâre the smaller faction in a region (currently Alliance on NA, Horde on OCE), itâs gotten pretty grim over the past few years and nothing from Blizzard seems to make it better, if thatâs even possible in the first place. Cross-faction grouping would be a welcome change for those who really want to play one faction, but canât practically give up the advantage being on the dominant faction offers, or just want to play with friends on the other side.
I like the cosmic stuff when itâs behind the scenes. It ensures consistency of the universeâs narrative across a multitude of writers. It lets the players have fun speculating. It makes the lore feel incredibly deep.
It becomes problematic when you lay your cards on the table. This stuff is interesting, but it isnât engaging. And it completely destroys the mystery and depth that your universe once had.
Not much⊠some dungeons. some raids. some new zones with quests. I would like actually having some lasting character progression (new talent rows, new/reborn abilities, more powerful spell ranks, anything really) but that seems impossible.
The same systems we have had since Legion but repackaged and called âAll New.â
I was hoping we get started on the Light and Void wars with Yrel coming and âcleansingâ Azeroth but I would like a Dragon Isles expansion. I would like something made up like MoP.
But I think weâre gonna get one where the Jailer shapes his reality and everything is different, and we work with Chromie and Nozdormu to fix reality and bring everything back to normalâŠ.
I would love one with Gnomes and Goblins discovering a location and they fight for it but ends up being an evil spirit within the land and they work together to fight it. This could bring in the Tinker class too!
Player housing. We come back, make our castles, and have a home base for the next expansion. And those in the future. Cities donât have to stop being relevant, just give us something thatâs ours that we donât have to lose at the end of the expansion.
I think WoW would only do housing well with guild halls. As much as I legitimately enjoyed garrisons, they were undeniably anti-social. And, in my assessment, weâve been missing long-term community goals. Guild halls would be a fantastic solution. Maybe even add in personal âroomsâ so guild members can have an instanced space for their own trophies.