10+ Mythics LFG :(

I think +10s have moreso to do with your io than class. Of course people are looking for the right comp as well at that point. Even as a mw I sometimes get denies from +10 even if I have completed it before because my io is only like 800ish and not 1k+ like most pugs want.

that being said I don’t feel like people know what utuility a good ww brings to the dungeons especially this week ith the aoe and ccs. Of course as someone mentioned before rogues and dhs outshine them though so I don’t really see a reason why i would bring a ww over a dh or rouge to the group unless they were a friend or had really high io.

Go brew or mw, you don’t have to only play ww. Do whatever gets you into groups.

First off before worrying about a +10 I would focus on any dungeon that you have below a +8 on raider IO and just bring your score up. It wastes a day or so, but makes life easier for finding a group after that.

After that try partnering with a healer, tank, or rogue friend.

After that pick a day when you can spend an hour or so looking for a group and then just queue for every 10+ that is available regardless of what IO score they say they are looking to find. (don’t expect to get into the 1.2k groups if you are 600), but I find people are a little more flexible than their title suggests. I will usually do my +10 on a day when I have 3 emissaries I can grind out or while I’m doing warfront quests for war resources. Sometimes it takes a while, but eventually groups come along.

100% … people try to min/max because the top .1%(made up number) do so for specific reasons.

If you are pushing cutting edge content with a time horizon in mind min/max makes sense … I think every objective player will agree you would rather have 5 good players that know their class than a min/max composition with players that are FotM.

I felt especially useful in M+ last week with necrotic and sanguine, ring of peace is soooooo good for those two affixes…but ROP isn’t exclusive to WW though, all 3 specs have access to it, so WW utility overall is very limited compared to other specs. There are definitely worse, but a DH or Rogue will always get picked over a WW to fill that melee spot.

People want to do a +10 because it’s the lowest level required to get the best weekly cache gear. A +9 only gives like 370/375 weekly cache gear while a +10 or higher gives 380/385 gear.

Agreed, but joining a +9 and pushing it to a 10 is also a viable alternative. Sometimes even with a 1k score it can be difficult to get into 10’s simply because people with higher score may apply just to get their weekly dungeon, but they will not apply for a 9.

I haven’t really pugged with my monk alt but I remember with this toon when I was around 1000-1100 io score that sometimes I had to use that strategy to get into a +10, even as Disc Priest which is technically “meta”.

Well right now WW dont do the DPS that other classes can do, thats why getting into high keys is rather hard.

Saying WW brings no utility is complete garbage. They have utility, probably best utilities in the game (lets argue this point). What they dont bring is consistent dps, Blizzard didnt want WW to have a kit that can do it all, so it takes time to build up the aoe spinning crane, while the DH just Eye beams everything without a buildup on a less timer.

In 8.1 there still is a build up for spinning crane, but there is going to be azerite traits:

[Dance of Chi-Ji] Spending Chi has a chance to make your next Spinning Crane Kick free and deal 1415 additional damage.

[Fury of Xuen] Your Combo Strikes grant you the Fury of Xuen, giving your next Fists of Fury a 2% chance to grant 117 Haste and invoke Xuen, The White Tiger for 8 sec. Stacks up to 33 times.

And of course this: Modifies Damage/Healing Done: -21% was -27%

Rogues bring stealth and dps, DH’s bring the best aoe dps that is insane even with the hotfix, mages bring the slow, boomkins bring the brez, and DK’s bring self healing so the healer can afk - thats the only reason people bring these classes. Any class can do it, just not as easy mode.

Well, you have 9 classes that can melee and you have 2 spots.

Community determines “best” 2 melee.

Unlimited dps apply to groups due to cross realm so any group can easily wait for a DH and rogue so they do despite being so far below the skill cap or at a level where it actually matters at all.

WWs bring some decent utility. They can RoP which is pretty useful for certain dungeons and affixes. They bring the 5% physical damage buff (unless there’s another Monk in party, then it’s worthless). They have a snare/root in Disable. They can Tiger’s Lust themselves or team mates (like the slow DK tank). They have one of the better AoE stuns. They have Paralyze for CC. They can off heal a bit in emergency situations (nothing big), but I’ve saved lives by off healing on my BrM many times.

But yeah, none of their utility will ever be as useful as having a Brez/Lust/shroud.

Find a guild or group of people who are similar to you in experience/gear and play with them. Networking is key. My alt windwalker dinged and I jumped right into a 9, then a 10 2 days later after the reset. Because I have a guild full of people I play with and trade carries.

With regards to what ww bring to dungeons, the cc (para, ring, sweep) are really nice for countering affixes and the damage is fine. If the group has other physical dps the debuff is also great.

I see my last post here was 24 days ago. I was at a little over 800 IO. I’m now at 930, and still experiencing an awful, awful time getting into PUGS for +10 and higher keys.

I’m staying in my wheelhouse, and only applying for keys one level higher than the highest ones I’ve timed, but the rejections are just crazy. I’ve been in one +11 key, almost two months ago, that I got in to pushing a +7 with a good group back when I had about 600 IO score and 355ish ilvl.

I have +10 Freehold, Atal’Dazar, and Waycrest timed. I’ve never been accepted to +11s for any of these. Despite 900+ IO, 376 ilvl, the previous key completed in time, and my noting in the text box that I have flasks and food.

I think it’s the DPS. When I was gearing up, and through about… +6 or +7 keys, I was almost always #1 on the DPS meter. I don’t know if the other classes catch up with the increased ilvl you encounter above that, or if it’s only really exceptional players I’m grouping with for higher keys, or both, or something else, but it’s been second or third on the DPS meters for me since about +8s, despite my not actually doing anything differently, and steadily increasing my ilvl. (376 now!)

I see some folks are griping with IO. I’ve only been back to WoW since September, after 11 years off, so I haven’t spent as much time with it as some of you have, but I quite like it. It’s a direct reflection of your experience completing Mythic+ dungeons, and an invaluable tool to use when trying to form a competent group for higher keys. I’ve only been around three months, but I’ve seen more than my fair share of high ilvl folks who don’t seem to know how to do the dungeons.

The problem with it isn’t it, it’s the people. Specifically, folks setting unreasonably high requirements for groups. Yeah yeah, I get it. It’s their group. They can do what they want. Doesn’t mean that’s not part of the problem. For someone in my boat (with a few +10s, the rest in +9, and a 900 ish score), I need +10s to up my score. Having a 1k score requirement for your +10 is a problem for me.

I’ve tried to use a realistic metric of 20 less than the key is worth, x10. (600 for +8s, 700 for +9s, 800 for +10s, etc.) I think it’s far more important to consider whether the person has completed the previous level of the dungeon you’re doing in time.

But seriously. I want that bird. Nuts to everyone who keeps rejecting me from +10 Freehold. I’ve done +10 Freehold, on time, several times. I have 376 ilvl and a 930 IO score. You have 600. Or less. Why does your thing say you’re checking IO when you’re very clearly not? I hate you, and I hope your group fails. Oi!

Sometimes I wonder if they’re just rejecting me because I’m a monk. I’ve seen too many groups needing one DPS reject me, then change their title to “need range” or “need rogue.”

Sigh. Just my two cents.

TLDR, makes friends and stop pugging.

I just recently started doing 10 and higher keys, but I have a core group of two friends (so 3 keys split between us) and for whatever reason I’m better at finding one or two dps to roundout our group than they are, so they usually have me make the groups.

First and foremost, you need to network and make connections. Befriend kickass tanks or healers. Make a good impression on other pugs by blowing up damage meters or not failing on mechanics, then add them to your friends list and then share keys. Networking is also a good life lesson if you want to advance in nearly almost every career. Anyways, I run with a slightly under performing boomkin because he tries hard and I get to use his key. This is the best way to guarantee +10 invites.

I could say things like doing proving grounds and get gold damage, but honestly pugging in anything other than a super desirable class (like rogue for tol dagor for example) is the epitome of an exercise in futility.

It is indeed an exercise in futility. The difficulty I’ve had getting into +10s and higher is indescribable. As I mentioned above, I’ve only been back since early September after a decade away from the game. I rolled this monk when I got back, hit the level cap, and started working through the Mythic+ game.

Getting into every other level of group was easy. I was accepted into 90% of the groups I applied to for keys up to and including +9s. I was raising my IO score 100-300 points a week, and doing four, five, six dungeons a night during my play sessions. Took me about three weeks from not knowing what IO was to having a 900 score.

It’s been about two weeks since I hit 900, and I’m at 930 now. Where I used to get into 90% of groups I apply for, I’m now being rejected from about 90% of the groups I apply for. I’ve wasted so many flasks after flasking for a dungeon, doing it, then spending the next 1.5 hours of flask time just getting rejected over and over from the dungeon finder. I may get one dungeon done per play session. Most nights I log on, spend a solid hour getting rejected, then log off in frustration to do something else.

My theory is that folks pushing the 10 and higher keys correctly recognize that there’s very little I’d be bringing to the group that a DH or Rogue wouldn’t bring, and bring more of. Whereas the 9s and lower are easy enough to disregard optimal group composition.

As a returning player after being gone for 11 years, it is a LOT harder to make friends and connections with this cross realm crap than it ever was back in my day. Especially if you were trying to be remembered for good performance. I’ve given some pretty amazing performances, but no one remembers me, because no one ever sees me twice.

If we were all on the same servers and we all saw the same people in the same dungeons again and again, like it used to be, I imagine I wouldn’t have this problem. Because for 1) The folks making the +10 would know me, have grouped with me, and know that I know what I’m doing, and it would probably be a better idea to take my suboptimal class than gamble with an optimal DPS person they’re less familiar with; and 2) because without the cross realms, there also wouldn’t be 45 billion rogues and demon hunters also applying.

I think I’m going to try joining some Mythic+ communities to see if that helps. I really do think it’s just monk bias at +10 and higher keys. There are very few of us doing them. Hell, I think I’m 3rd place IO on my entire realm of three servers, and first for alliance monks. And I’ve only got a 930 score, and have only been playing for 3 months.

For 10+ keys (unless it is a key people do not like) There are a lot of dps queueing. When you have 20 people to choose from 19 of them get rejected, and often times the highest IO/ilvl/best class is chosen. 376 ww, is not as likely to be selected as a 1k+ mage, rogue, DH, boomy.

Your best bet is to keep spamming queues and understand that 19/20 groups are going to decline you just because you are not the most appealing out of the many apps. Leading the group is your best bet as your class is perfectly good for keys, just not the meta so less likely some random person is going to choose you over a higher geared meta pick. The average ilvl I see in queueing 10’s right now is around 380.

Fair point. I don’t entirely get why anyone with a 1k score would be queuing for +10s though. Seems like you’d be trying to do +11s and 12s at that point.

your playing an unwanted class and spec like shamans.hate blizzard for allowing raider io and making bad class designs not the players.

MW is the strongest 5 man healer and BRM is a tank so it’s really easy to get into groups as either.

There are many classes even worse than WW. How do you think they feel trying to get a group?

Mythic dungeons are often toxic environments. They can be alot of fun. Many people start groups to get carried. Poor classes get shunned.

My suggestion is to learn how to tank. Every time I look there are tons of groups sitting and waiting for a tank and BM is one of the better M+ tanks.

High IO players need to get their weekly boxes. Also TF/regular gear farm. There are trinkets and other loot in most dungeons that are bis for classes. So those classes will spam them. For example the dice trinket from freehold and the agi trinket from shrine are some of the best agi trinkets in the game so a lot of agi classes will spam them at any key level above a 10. I still do not have 370 versions of int trinkets I would use if I could get my hands on them out of m+.