10 man raiding for mythic

I’m a fool, a buffoon, a goofy goober, and I would enjoy them letting players go into mythic and try and beat bosses with like 10 people, for a bonus reward or something.

It was the highest difficulty ergo current Mythic. Overtime the difficulty for everything rose. So we indeed had 10m “Mythic” in MoP.

If you can prove its dying due to “inaccessibility” and not some other underlier then sure.

But it’s clear WoW has to add something new to raid.

I just don’t believe the raid scene is dying due to “inaccessibility”

They will still be tons of mediocre 10 man guilds they can join. Trust me I was in a lot of them back in the day.

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Sure it was the highest difficulty, but I would never say it’s comparable to mythic, the insane amount of complexity difference just won’t allow me to do so.

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there’s a ton of 20m they can join too?

in matter of fact, many guilds are looking for more? so doesn’t that increase their odds?

Look at the amount of M+ parses for a +20 compared to mythic terros parses

That’s because terros sucks

But also, and more seriously because keys are the easiest they’ve been since legion

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I mean. Yes. It literally does.

There is no way you can believe this.

From like week 3 of raiding that regularly nerf all the bosses. They continuously make it to where AOTC is more and more accessible. Every single bit of evidence in game disagrees with you.

So I shouldn’t be surprised at your response.

As a shaman this just means I dont get to go to those groups now.

Yeah. I am crying on the inside.

Mythic is a brand new feature, much newer than raiding and it’s a breath of fresh air to most.

It can be done in 30 mins and you don’t have to dedicate any long-term hours.

Raiding isn’t the case.

You can’t just compare off numbers when CLEARLY one can be done in sub 20 mins… :roll_eyes:

why are they even comparing it to terros? he’s not easily puggable like 20s are. how many pantheon kills would be a better metric, not sure at all meaningful though. comparing apples and oranges

You can look at all the data from previous expansions. Look at the % of players with heroic/mythic raid achievements before 20 man mythic and after. Look at the success of M+, look at the success of other games with smaller group sizes. There is plenty of data out there that shows 20 man is a gigantic barrier that groups have to overcome, often multiple times per raid tier.

As much as I loved 10 man raiding, I’d be content with 15 man at this point. Still easier to get the roster than 20 man and you have more of a chance for class diversity.

Man idk. Terros literally made me take a break from wow because I actually felt like I was having a stroke playing demo on it.

Like imagine a boss being so annoying you beg to get sat for weeks and then just stop showing up to raid

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I can literally blame all the data on population decrease, since WoW no longer has the current numbers it used too.

Literally can be connected to 17 different things and not just “accessibility” .

Overall population decrease doesn’t mean the % of active players with CE or mythic boss achievements would go down.

Because most people don’t pug 20, also because know people who pug first 2 bosses on mythic but haven’t done a 20

Yes it does, since guilds collapse when the player base drops.

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Yes it would, many CE guilds have disbanded and quit, many top players who used to constantly run that content has stopped playing.

Many ORGANIZATIONS that partook in said content, also have dwindled down.

It’s literally a direct effect and it’s a much more trustworthy metric than “accessibility”

Oh my god I wonder if that is related to having to keep a roster of 23-25 people to raid mythic?

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