10 Man Mythics or Flex Mythics (10 man min)- I like the idea, you may not, so what say you all?
I hate the idea because the fights as we know them would have to be significantly neutered to cater to the 10 man crowd.
Good idea on paper, but Blizzard’s track record with tuning things properly for smaller groups is abysmal.
They reason why they moved away from 10-man and 25-man raids is because it was apparently too difficult to scale things properly for the “World First” and higher-tier raiding crowd.
As in raid?
I say no
Some fights might work with 10, but others would not.
There’s no way to make Mythic Silken Court work with 10 people, for example.
I think you can lower the number from 20, but I don’t think 10 will work anymore.
we’re on uhh… sprocket lock guy now. the super scripted one. 5th boss. and I can’t imagine how they would do a boss like that with 10 people.
heck even the rolley ball guy would be tough with 10.
Sprocket would be impossible with 10. 4 bombs and you can’t soak bombs back to back, also they are color-coded and color assignment is random and can swap. They could reduce the number of drill spawns for a smaller group size but removing mines would make it a “Do this fight with 10 man for easier time” which is part of what they wanted to avoid.
The set of abilities that work with X players will always be bigger than the set of abilities that work with X and Y players, no matter what X and Y are.
So on the tight design/tuning requirements of mythic, allowing flex or multiple sizes just pigeon holes the design team into a smaller design space.
You are making some rock solid points on these forums and phrasing them well
Are we talking raid or dungeons? I am confused lol.
Was this a thing once, 10 man Mythics? I was watching a Preach video once and he was talking about playing back in the day and I’m sure he said something about 10 man raids.
Although maybe I didn’t hear him right, not sure.
I want to move to the side on this to touch on another important point, which is Ion’s constant finger-pointing at addons.
There are very few Mythic fights that “need” an addon but the things they all have in common are (a) random changes or assignments, combined with (b) only a few seconds to deal with them.
You “need” a weakaura on Lockenstock only because of the mines being assigned colors. You can add the red/blue team thing fine, it’s interesting, it requires some careful footwork by everyone, and it worked just fine on Silken Court (where no addons were needed).
When Ion complains about people using addons, it’s entirely a problem of the encounter designers’ own making. Nobody asked them to assign the colors to the mines.
Do color-coded mines make the fight more fun? Do they add anything interesting to the fight? No. They just make everybody use a weakaura.
The “problem” with addons is not a problem with addons at all. It’s a problem with Blizzard’s encounter designers, because they don’t think these things through. They come up with a list of potential things and then say “let’s just include everything” with no consideration of how it will all play out.
And I’m really sick of his finger-pointing afterwards to try and cover their butts.
It’d be cool of them to try.
The amusing part is that they nerfed the explosion from hitting the wrong color mine by 60% in the last big round of raid nerfs instead of just removing the colored mines. And yeah, if it came down to what fights require weakauras, fights like Sprocket and Broodtwister are the only ones that actually need them, every other weakaura just ends up being clutter and the dispel macro for OAB is just to remove the need to look for people to dispel which does make things easier but it isn’t an absolute requirement kind of thing since there’s a lot more time to deal with it.
10 man heroics was a thing when heroic was the cutting edge raid difficulty. Whether you consider that equal to mythic is really up to you, Blizzard gave the heroics of that time the same feats of strength as modern mythics though.
YES. I miss the original Karazhan.
Do you know the reason why there’s opposition to a more accessible watered-down version of Mythic raids? i.e. 10 man?
It is because those who are doing the 20 people want to keep being the 1% that can show off their mythic raid achievement.
Essentialy, it is their “biggest achivement of their life time”
What they fail to realize is that keeping the game accessible is the best way to keep the game alive and new players coming in.
Not to mention every “flex” size has that sweet spot that then becomes the norm
I mean people could show off their achievement with 10 man too.
Pretty sure they are just worried Blizzard will be Blizzard and the raids will become trivial lol.
They already exist, they’re called raids.