10 Man Mythic

I feel like this topic is not discussed enough - thank you guys for contributing to the conversation. I feel like there are a substantial amount of players who want this. Those who would be against the idea, I’m just curious why you wouldn’t want something like this in the game? It would simply add another way of enjoying the content for those who don’t have the energy to keep up a 20 person roster, but still enjoy the highest tier of content. If you fear that 10 man would be easier than 20 man, I don’t think that would be the case. As in 10 man Heroic, more ppl are accountable for nailing mechanics and one single mistake can cost you a pull. Whereas it’s common to see a few deaths on 20 man, especially on a prog kill.

If balancing is an issue, there are likely ways to work around it if the balance team gets creative. I’m trying to think of good examples besides just halfing the expectations for mechanics. But given my experience there are very few encounters in which 20 players are actually all doing different things that would require the balance team to specifically re-engineer a fight to work for 10 man. Just reduce the numbers and slightly tweak mechanics you feel would be overwhelming in 10 man. Probably easier said than done but again, I’m willing to wait for this feature. Like I said before, switching to a scaling model, at least with 2 modes when designing a fight would probably be the best way to go about it.

Let me know your thoughts on this, as I would love some concrete examples for cases against this. And if you have any feedback on how they could implement it, feel free to share!

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