Sucks to have 0 farming to do for an hour because I have so many alts and using raid skips. Really kills the motivation.
The massive use of instances also kills the servers. That’s why there’s a limit.
That was the original impetus for the limit, but I wonder if it’s still true.
Consider we didn’t have the “Reset Instances” functionality we do now, plus the underlying architecture has changed significantly since then.
Just curious if there is as much of a hard resource limit today that there was back in the day, vs simply keeping it for it’s overall “bots spamming dungeons” problem that we know it impacts still to this day.
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