-10 % healing in BG's

Disc could heal for 800% more and it wouldn’t stop me.

Warlocks and DKs are very silly, though…? Obviously Rogues/Mages break whatever they touch and that’ll never change so might as well just consider them outside the cycle of reasonable tuning.

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While Blitz is easy rating, I could still see plenty of Healers being annoyed by this change on principle - so much so as to not bother with it. It’s not like they can’t get insta-queues in everything else, too.

Yeah… I was wondering about that, myself. It doesn’t specifically mention Healers but seems to be targeting healing in general.

Please learn to read with comprehension.

I, personally, don’t care. A 10% healing reduction (especially on a MW) probably won’t even be noticed. That said, there are plenty of Healers out there that will care - like the OP of this thread.

At any rate, nobody has to believe me. We’re going to find out real quick.

It definitely feels like they’ve caved and are introducing handicaps at this point.

This sort of change kind of seems like a slippery slope, IMHO.

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Should honestly just remove healing from the game as a role and make everyone dependant on self healing, defensives, and coordinating CC to peel if they want to survive.

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All DPS Blitz when? :dracthyr_love_animated:

Ah… it’d be glorious. Team fights that are determined by whichever Lock gets their CBs off first.

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Ya people always seem to lump BG healing in with arena healing. Very different experiences it seems right now.

Healers get a 10% reduction in a mode in which nobody esp them can die and crash out that’s insane

These guys wouldn’t last a week in 3s or shuff

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But only DPS are toxic right? Just because someone is a healer doesn’t absolve them from mistakes. I see healers with poor position etc all the time. Then they complain DPS isn’t peeling for them or something.

Here is the issue with this statement, comparing the top of the ladder to the rest of the player base. But also your statement is wrong, stalemates happen all the time, and that has been a thing even in RBGs especially high rated ones for a good minute.

A couple of thoughts.

  1. The perception of healer strength in BGs is always more about the coordination of the team trying to kill the healer than it is about the relative strength of heals. The numbers don’t matter a ton, because 5-6 DPS can do way, way more damage in the same window of time as 1-2 healers can do healing.

Unless the healers in question intelligently roll through their defenses and cooldowns while the DPS just arbitrarily attack random targets. I can’t stress enough how many DPS pad their meters in RBGs by dotting a ton of kill targets, or using AoEs. Right now, trivial off damage like that does NOTHING to stop healers from keeping a group topped up, but a lot of DPS seem to think this should pressure a healer.

It doesn’t and hasn’t for a long time. Unless your comp is entirely devoted to mass damage, it’s just a waste.

… Except maybe Disc. Disc priests do seem super hard to deal with right now.

  1. Please, please, please do not underestimate healer options and how these sorts of changes can impact healer numbers.

Healing sucks. Period. You have NO ability to initiate a win by yourself. You will never be able to go kill a FC by yourself and no amount of healing stops an FC from falling over dead if they forget their cooldowns. You’re reliant on your team to a huge degree. Changes like this that further reduce your impact can FEEL awful.

To be clear: I’m NOT saying the nerf is bad. I don’t know. I’m saying Taels made a strong point about healers caring about this sort of thing.

Healers are also players. They also want to have fun. They want to see big numbers and they want to keep people alive through impossible odds.

If they can’t do that, let’s switch Blitz to 6 DPS and 2 Branns throwing potions at everyone for both teams so it can be “Balanced”.

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Healers have a massive impact on games though. But healers aren’t suppose to kill an FC by themselves. Healers can carry a bad FC to a point but stacks will eventually kill any FC.

The problem with this statement is we know what healers being to good does to both PvE and PvP. Nothing dies. Ever. Sometimes it seems to me that healers just want to be immortal. Tanks are players too. Lets make them do insane damage on top of all the other stuff then.

The foxes yearn for the mines

These are valid points.

I think the best way to express my point is to simply quote The Replacements: Winners always want the ball. And healers are linemen.

Yeah, they’re critical. Needed. Gotta have 'em. But they ain’t getting the ball, lol. That’s okay, but it means that when I WANT to be the one who lands the kill at 30 seconds left, when I want to be the one who grabs berserk and pops everything and pulls off at 2v1 at Mines… I gotta be a DPS for that.

And sure, I’m not saying healing numbers should be too high. I’m just saying that it’s important to remember that the frustration DPS feel at being unable to kill a healer is in no way less frustrating than how a healer feels being unable to keep a DPS (or themselves) alive.

I’m not up to speed on the meta, I’m just saying as someone who’s both healed and DPS’d at “Reasonably” high levels that healing is more stressful and far less… Glamorous.

This isn’t what they’re saying.

Nobody said it does.

Yep - but what does this have to do with what they’re saying?

…Except that we should be balancing things from the top-end of gameplay, not the bottom-end of gameplay. If it’s not an issue at the top-end, then we have to wonder, “Is it really an issue?”

This change definitely comes off as handicapping… like bowling with the bumpers up because you couldn’t be arsed to throw the ball correctly.

For instance:

Doesn’t seem like good, top-end players - like Kennie - have an issue with Healers given his own statement, mind you. If that’s the case, then what is this change for? Who is it geared towards? Are we really going to start balancing PVP around the gameplay in low-performing brackets?

They certainly do. The appropriate way to handle a stalemate, though, is to adapt to the situation, to change your strategy - not go “I wish Blizzard would just implement healing reductions in BGs so we could force stalemates to never happen.”

All in all, I don’t think a 10% healing reduction is going to do all that much, but it is going to be a contentious issue all the same. It’s a slippery slope. Now that they’ve done this, now that they’ve set a precedent… we have to wonder what the future holds in store for Healers. It’s Blizzard we’re talking about here. We should all be a little concerned. These are the same people that think Hunters needed even more damage.

You literally don’t know the difference.

Whips and chains, I fear.

That’s vanilla af.

I’d say mixed feelings on it, but leaning a little towards it’s probably for the best. Even with this 10% change, healers will probably remain the best flag carriers if the FC is going to be attacked much. Mixed feelings on it because I can be blown up in a couple seconds and ten percent more healing wouldn’t help, so 10% less won’t do much in the opposite direction. On the other hand, harming some healers is quite difficult. Maybe a ten percent less healing to themselves for healers would have been even more appropriate than the ten percent less done for all healers on everyone.

Well, this statement is certainly over-blown. Nothing ever dies? Please.

It’s even more funny when you bring PVE into it.

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Amazing

What I said wasn’t toxic? It’s an every day thread pattern on forums, “omg it took X people to bring down this healer.”

Said thread creators are invariably DPS who have no idea how to do damage, no idea when to CC, no idea when or what to interrupt, and probably no awareness to realize that 3 of said DPS had questing greens.

If it ever takes more than 2 DPS to bring down a lone non-Disc healer in a BG, those DPS are playing poorly. I say this as both a healer and DPS. Even as a spec with no MS I regularly solo healers. Hell I’ve solo’d bad healers on MW, lmao.

The sheer throughput alone of 3 decently-played DPS should cause a healer to easily fold in an interrupt or stun, or get every CD in the book quickly. Damage is insane right now and healing largely hasn’t quite scaled with the HP pools, which is why various healers are getting big buffs on Tuesday.

As an aside, this change will also affect DPS healing. Which doesn’t need any nerf whatsoever in Blitz.

Being generous, stalemates happen:

(1) When a healer/DPS are 2v2ing another healer/DPS at a node.

(2) When 2 healers are at the same node (a situation you often want to avoid in Blitz) and covering each other.

#1 is boring, no doubt about it. But it’s resolved when other nodes are secured and backup arrives, or when one pair CC and/or knock caps, or after several minutes and one side OOMs.

In situation #2, we have to be using a very loose definition of stalemate to be “everyone not dying before rezzers return” as opposed to “no one dying,” because people are definitely dying. And that’s all it takes to decide e.g. lava cart in Silvershard, or carts in Deephaul, etc.

All that aside, a 10% healing nerf is whatever. I’d be more frustrated as a DPS than a healer, since most DPS already have lackluster healing. It’s more amusing to me that Blizzard capitulated to people who can’t press buttons.

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