1-button-rotation [FEEDBACK]

this is the worst thing i have ever seen in 20y of WoW. this does NOT bring new players. its quite the opposite. why learn a complex rotation, beeing good and skillfull. when you just can smash 1-button with basicly 0 drawback.
its world of WARCRAFT, learn to fight. - and tbh. most stuff is easy besides some Mythic bosses and 2,4k++ arena stuff. you can even click your spells.

how about read the abilities, test them on dummys, and learn to play?

when you (blizzard) think there are too many spells and stuff, remove them- go another way with spells and stuff. like replace them and not adding 10new ones. enhance the current ones with talents: here an example

firebolt: instead of having scortch and pyro, you have to choose. firebolt is basic spell, scortch for more mobility, and faster casts, pyro more for stand-still-action. no 3 spells, just 1. and you can add stuff to it like ignire, frost effcts, slow, burns - what ever.

i know it cant be done fast, and not in a small patch- but trying to fix it with the 1-button “ability” just makes things worse, not better.

imagine playing a shooter (overwatch as an blizzard example) - beeing very good with aim, trickshots, and movemenet. and then they add auto-aim funktion. WTF???

the gcd penality is not enough- decrease dmg by 20-30%. - yeah im serious.

as a 20y FERAL-druid player, with quadillions of buttons to press- special in arena-- 1-button rotation feels like a kick in my face. if i want easy stuff, i play DH, evoker, or bm hunter.

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That’s what I’ve been saying, there are too many abilities! They don’t all fit on the 1 - = bar. They have to be keybound and assigned to mice with multiple buttons and there’s still some abilities that are unaccounted for.

I love options like the talent tree, but instead of getting new abilities through the talent tree, they should be buffing or enhancing just a handful of abilities that you have.

Please get rid of the spell/ability bloat.

Well said, Eumaster.

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This is their terrible solution to making overdesigned classes playable. Instead of just simplifying and condensing, they make a terrible attempt at automating the rotations.

I was thinking about my hunters abilities last night and it got me thinking about how bloated the rotation is. Why is Kill Shot a separate ability and not just a proc that grants a charge of Kill Command and greatly increases the damage of your next Kill Command when used on a target below X% hp and when Death Blow procs? Why is Explosive Shot not a passive proc that is applied to Multi-shot every 10-15 seconds?

Why isn’t Dire Beast a passive that is activated by casting Kill Command? Why does it need to be a separate button??

Barbed Shot: “Every six seconds, reduced by haste, Cobra Shot transforms into Barbed Shot dealing x amount additional damage, and applying a bleed for x duration which restores x amount of focus per bleed tick”

This is stuff I came up with in literally five minutes last night in discord. I’m pretty sure I could improve the rotation of every spec in the game in under an hour using this basic design idea. Why in the name of Elune do we have to have separate buttons for every little thing, its just so ridiculous.

On another note, WHY IS SUNFIRE A SEPARATE ABILITY AND NOT JUST A PASSIVE APPLIED BY MOONFIRE CHRIST ALMIGHTY SAVE US FROM THIS BLOAT I BESEECH YOU.

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Rambush, you got that right! And having fewer abilities would also reduce your GCD.

I wonder are they (Blizzard) keeping all these skills/abilities because the majority of players like variety of skills/abilities and Blizzard is addressing them?

I remember once upon a xpac, they addressed the skill/ability bloat but then they came back to it.

I also remember the whole “too many currencies” and they addressed that, but now here we are again with too many currencies.

There is some bloat, but they never know how to prune well, so we get into this lose-lose situation.

I’m still miffed I can’t use Scorch or Arcane Blast anymore as a Frost Mage, for instance. At least I got my Arcane Explosion back.

The main issue is that instead of playing a class, we simply play a spec, and that’s a grave mistake that started in Cataclysm/MoP and has remained to this day, getting worse with each expansion as they HAVE to add something to the classes’ gameplay in order to not make it stale, but interesting passive effects or base ability improvements are rarely considered, if they are not pulled from previous special effects or tiers etc.

2 Likes

This is also a great point, Mystgun.

I also think that our talent trees should determine our subclass and not the other way around.

This could solve two problems - 1. skill/ability bloat and 2. play as the class and as we want with the abilities we choose.

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why have a mmo that wants to mimic souls like rotations? too many short windows to that are precursors to add damage-- gt rid of this and jsut make a game that relies on no gcd button clicks

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I agree with so much said in this thread.

Why waste precious resources and time developing a 1 button rotation which personally doesn’t perform as well when the obvious solution is just remove some of the unnecessary bloat of buttons that are the real issue plaguing classes/specs.

Feels like a 1 step forward 2 steps back situation.

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these roatioan perform better for aoe, and decent in st.

im not sure about you folks, using the 1 button and mainatianing 4.4 ,illion dps in mplus seems like they did a good job

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Isn’t the 1 button rotation basically for folks with physical limitations?

I don’t know why everyone’s freaking out about it when it’s clearly an accessibility option.

It’s like complaining that there’s a ramp to get into the building when there’s already stairs.

Some folks can’t use stairs.

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I think the problem people are having is while it’s great they are creating accessibility for players who can’t handle the complexity of specs/classes, the bigger issue is that it doesn’t address the over complexity rotation and bloat blizzard has done.

Many classes/specs can have multiple skills and buttons essentially combined together, tackle this ridiculous bloat head on, personally I’d rather have them address this issue more so.

I completely understand your point that some players need more accessibility and ways to play, but have 2-3 full keybinds + macros and mouse buttons binded to play is getting a little too much.

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Personally I think it’s just the wrong way of accomplishing the goal. To use your analogy, the ramp they are building is too steep and those using it will struggle to get where the stairs would take others. I think they need to expand their macro system and it would help anyone who wanted to use it without the GCD drawback. Having a priority macro that will rotate through abilities based entirely on if it’s on cooldown would be great. Castsequence breaks if anything is on cooldown so it’s useless for any class with procs that reset abilities or cooldowns that don’t all line up. GSE lets you rotate through abilities but at the cost of mashing the button a million times, which isn’t great for those with physical issues like arthritis or don’t want RSI. They could also expand some of their macros for simple “if” statements. If “Proc” then this, otherwise “this”. Limit things so it can’t become fully automated/self playing. If you use an “If” macro it can’t use cast sequence or priority. Give people the tools to build their own assistance and they at least have the chance to learn how their skills work and how they are best combined.

The whole debloat argument is certainly valid, but not feasible inside normal patches. That’s an expansion level undertaking. I mean they can’t even balance what’s there and people expect them to debloat and rebalance all classes, specs, and hero talents? I doubt they could even do it in an expansion, but that’s the best hope we have. Expanding the macro system is at least doable and they could probably copy over some of the 1 button work.

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lol, do you also upset about the followers dungeons?

You have a choice.

There is no extra drops in follower dungeons that is better than M+ dungeons or even normal dungeons.

And you gain less experience for leveling by doing follower dungeons.

So your only reasons against such feature will be : oh crap, now I maybe available for comparison to such easy mode players in group or raids and it could totally humiliate me?

Maybe you are the one that actually need this new feature to be a better player.

I totally agree with you Pepino. It is way too much. Having 3 full action bars, keybinds, and using additional mouse buttons is way too much. I love options, but only when it makes sense. This is just overkill. I know a lot of people love all their abilities and I don’t blame them.

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Dishaman, it would be totally awesome if we could have a more intuitive macro system that understands a slightly more complex “if then else” system. It would be a huge learning curve, but there could be a better UI to implement this system. Like drag and drop abilities into this UI in order of cast and have some sort of UI intelligence that can prioritize based on GCD, etc.

I don’t need a one button system, but a more guided approach at spell rotation and less abilities that I don’t need.

I think a one button rotation without handicaps could open up so many potential opportunities for a casual player to play with hardcore friends if they wanted.