What are your thoughts on this? I have seen alot of things in social media on this.Do you think that this automates the game? In PVP you think this creates unfair gameplay? Do you think Blizzard should change this?
It isn’t game breaking in the slightest and just meshes abilities together that have to be used regardless of the macro.
It does kind of signal ability bloat but its not a big issue even in the simple landscape of classic.
Im not good at making macros but my niece is able to play with me with what I managed to make.
They are suboptimal gameplay, and folks with disabilities use them to make their lives easier. I don’t think they’re an issue.
I dunno how to make them. Lol do you find it on guides?
You still need to hit the macro after every abilities it dishes, how’s that any different than hitting multiple different buttons? There’s no automation whatsoever.
My thoughts on it is the one shot macro from Swifty in epic warrior tips.
lol no they aren’t.
Unless you’re talking about sequence macros
Right, sorry I thought this was what “one button macro” meant. Can you enlighten me?
That’s the only “controversy” over what’s considered a “one-button macro.”
It is.
Macros in and of themselves aren’t really a problem, but the addon that bypasses normal macro restrictions to enable full one button cast sequences is. That one needs to go.
The differences is its 1 button rather than multiple buttons? Thats a coordination advantage. The macros I saw are whole rotations in 1 button. How do you not see that as an advantage?
Its use is rampant in PvP as well.
Generally anytime you macro multiple things to one bind like
Orc/troll racial
Major cd
On use Trinket
Is a one button macro
A sequence macro is a macro where you just spam one button that does multiple abilities as you spam it.
It already has a name as it’s called a sequence macro not a one button macro.
You can argue it’s an advantage, sure. However, that’s not automating gameplay which was the crux of your opening post.
I play on controller because I’m still recovering from an operation, and staying at a desk is still exhausting to a point. I usually bind things that don’t share a GCD together to lessen my action bar bloat and to better sync abilities together that should go together. (Arcane Surge and Touch of the Magi, for example.)
Despite this, it’s not 100% optimal: Using the above example you’d want to Touch right before Surge casts to max uptime but seeing how the damage loss is not worth adding more buttons to bars that are already stuffed with buttons I’m fine with that solution.
Advantage in having less buttons to press, disadvantage because the timing can’t be improved on and that can make a difference on certain specs.
It’s not a problem either way.
They simply break the game
1 button macros in that you’re macroing together oGCD cooldowns/items with some ability is optimal, particularly in PvP, in many cases.
1 button macros that are just castsequence rotation macros are… horrid for actually playing efficiently. Complete garbage. The game is not static enough for that. As others have said, it’s not an advantage for the average or above average player, but it can be beneficial as an accessibility thing.
They are suboptimal and will harm your performance, but if you’re disabled/casual and don’t intend to do high end content who cares.
It’s your game.
I’m also assuming OP is referring to castsequence macros.
Macros that bind a bunch of defensives together with the same cooldown are just normal things to do.
One-button castsequence macros are awesome! I used to stun-lock and basically kill people during Legion on my Rogue mashing one button like that