1% buffs and nerfs, not 5-10% at a time

Yeah you have literally no clue how buffs work… a 10% buff to a spell is not 10% buff to the entire class LOL.

If that one spell does 10% of your damage then you got a 1% buff… AKA exactly what you are asking for.

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Yes I know, 10% to a single spell is too much.

This is a very complicated game to balance as I’ve heard most mmorpg’s are. It has pvp, pve, and multiple forms of content requiring different strategies to employ. It will never ever be perfect, but apparently more recently it has reached a balance parity perhaps unlike most other seasons/patches in the games history.

But that said, do you really believe the playerbase would be totally fine waiting weeks for 1/2% tweaks over months to try and get everybody and everything all balanced out?

I’d rather take a best guess for quicker balance and tweaking over an obsessive desire for perfection.

No, it’s not.

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Which spell?

That’s how it was in the old days. People waited expansions!

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you can get much closer than 10-15%, especially when there are games that can get the dps to about 5% within its own group (melee, ranged, etc.)

they do not do a good job with balancing. they never have. there’s really no excuse m, tbh.

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but how when there are different profiles, fight durations?

Which games? How many classes/specs do they have? Is the depth of gameplay similar? How many forms of content are they balancing around? Are all those forms of content simultaneously balanced within this 5%?

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I’m increasingly convinced that some classes don’t even have devs assigned to them. Like the other classes’ devs just tweak things for them without looking or caring.

Pretty sure DH and Pally each have a dev team though.

stop defending things by acting like thi ngl are really complicated. they aren’t. they can do a better job. the game in question is FF14.

I didn’t defend anything. All I did was ask you to tell us what games were doing what you claimed, and if they were similar enough to WoW to actually warrant a comparison.

FFXIV has at times managed to get the classes within 5% of one another. They would of course then immediately proceed to screw that up in the next tuning pass rather than leaving well enough alone, but it has happened.

The above being said, anyone expecting Blizzard to be able to pull that off as anything more than a fluke would have better luck trying to convince God Himself to reach down fix the game’s math. Were they to fluke their way into accomplishing this, they would absolutely screw it up the very next day by pushing a patch nobody wanted or asked for.

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all MMOs are similar enough in comparison to do that.

Blizzard has always been horrible at balance. This isn’t unique to WoW. D4 has horrible balancing as well, and that’s even a MMO.

their QA is crap, and entire classes are relegated to the trashbin in top content because of it.

D4 has balancing? I thought they were just letting chimps play with the computers at the office.

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FFXIV has kept the balance pretty good for many years, tbh. It’s just in buckets. The top and bottom melee are within 5% of each other. Healers, same. Tanks, same. Pranged, same. Casters, same.

100% parity is never possible, but 10-15% is not acceptable. classes are always going to be locked out of top tier content that way.

Lmao, no. :rofl:

hahaha. I believe it.

do they all not have varying content where people come together and balance list he achieved to create harmony and not lock people out? why yes, i think they do. think in the abstract friend. if you’re able.

Blizz has been pretty slow at balancing/bug fixes for TWW. If they did small 1% buffs/nerfs they wouldn’t really get anywhere by the time the next .5/.7 patch breaks balancing again.

Ideally they should be balancing more often in smaller percentages, while also targeting mostly/only underperforming classes, or the few classes that are extremely far head. Hasn’t happened yet in 20 yrs and most likely will never happen tbh.