Same. It’s a shame that everything is just normalized to not matter anymore. Even gear progression…
I think the point is that your are 8/8 mythic. I look at it this way. I have competed in powerlifting for almost 12 years. Does it help me in anyway knowing what my numbers are and looking around at other people who can still do all the others others things I do during the day even though i can routinely do something most can’t? No, not really. But internally I know what I can do.
Same thing as mythic raiding. It’s hardly even about the gear. It’s getting 20 people together who can play their classes at top level to achieve something that 95% of the wow population can’t.
Also, current ilvl won’t mean anything starting season 2 so that’s a thing.
I don’t know about OP but I don’t care. I think it’s amazing that you worked that hard to get all those forged items from M+. However, I think forging shouldn’t be a thing and that gear in M+ should keep scaling up from 370 to the cap. Either way, good job and I am impressed, not scornful, by your efforts.
What you went through? It’s a game, you’re acting as if you just a did a tour in Afghanistan. Again I’ll say be happy with what you have and what you’ve done in game. Quit worrying about others, it’s just not productive.
It sounds like you’re the one feeling bad now, about pixels of all things.
Mythic raid rewards definitely feel lackluster at the moment. I think a lot of that has to do with Azerite being pretty lackluster, the trinkets being GOD AWFUL every single trinket in that raid zone is dog sh*t, and Titanforging is still too rewarding for no effort.
I think the extra rings, and increased amount of drops in the Dazarlor raid will help the azerite part.
The trinkets at least look to be better, but who knows if Blizzard will gut them all at the last second again.
I still think Titanforging should cap at the base mythic item level, and then mythic players can chase the 10 item level warforges for maximum gear. I’d also like to see Mythic raiders be able to upgrade items to the cap. Whether that’s raid drops or mythic+ drops. Mythic raiders like meaningful carrots to chase, especially when it comes to upgrading gear, and Blizzard keeps saying mythic raiders should have the best gear. Well maybe we do by 3-4 ivls, but not the 10-15 we should have.
I also think it would be cool if tertiary stats could be added to gear as a progress over time component for ALL players, but the higher difficulty stuff you do the faster you can earn them. It doesn’t feel good to get leech on an item instead of a socket, but it would always feel good to add leech/avoidance/speed to an item as you earn it.
A reminder that +10s reward 370 base ilvl gear, no Azerite pieces, and the weekly cache contains one base level 380 piece, which seems absurdly often to drop a piece for a slot you’ve previously received a piece for. There is a better chance of finding good wf/tf from heroic farm.
The challenge isn’t in completing an m+ dungeon; the challenge is completing it within the timer. Call that the enrage timer, if you will. And that content does scale to surpass the difficulty of raid encounters, which remain static.
The greatest challenges in mythic raiding are actually organizational and logistical: lining up a roster to field 20 people to throw themselves over and over at an encounter. Talk to any raid leader about the stress of managing this aspect of mythic raiding and prepare to get an earful. Just showing up for a night of progression on mythic Vectis or Mythrax or whatever is trivial. You get to wipe over and over, repeat the same five or ten minute challenge, paying attention to timers for a few abilities dozens, scores of times until you get it right.
Botch a trash pull or boss mechanic and wipe in that Underrot+15 though? Sorry - your key is probably done. You can start it over without any reward at +14. Or complete the run and probably get a whole different dungeon at lower level. To do well at m+, you have to play at a high and broad level of situational awareness that most raid encounters can’t approach requiring.
Raiding shouldn’t be the only way to obtain gear. You’re reward is the time spent with your guild and an exclusive gear appearance set only obtained through Mythic Raiding.
100% agree. There is pretty much nothing nowdays that pushes players to want to do mythic raiding outside of simply wanting more of a challenge. It was an issue in legion as well.
I’ve got no problems with m+ being a source of good gear. However with the removal of tier sets, Blizz pretty much killed the main driving force behind players wanting to raid.
Nobody is suggesting that.
But currently, Mythic raiding is one of the worst ways to get gear.
I feel like they’ve lost the plot a little here, though.
Call me a heretic, but I have always believed that gear should be the reward not the key. By this I mean to throw back to old RPG’s where you’d collect keys to open doors.
In the beginning of WoW, you’d get gear to do higher content, for sure, but the gear itself was the reason you were doing it. It was the whole treadmill, the whole point, the “joie de vivre” of players. It’s this precise piece that has been lost over time, I think.
Gear, these days, is still the point, but it lacks staying power now. At almost any level of content outside of the highest level, gear is replaced very fast, and no piece is a game changer. This is, of course, true in the higher end raiding tier, where players will get a piece of gear that carries through the entire mythic tier.
It is not true, though, for casual players anymore. The eternal system of catch-up gear, particularly before the new tier is even out, creates a system whereby a casual player gets upgrades hard and fast for quite some time. Then, all of a sudden, they hit “the wall”.
The gear should be the reward, but the system we go through to get it happens so fast that it doesn’t feel amazing. Then the sudden increase in difficulty means that casual players who don’t raid or do high end mythic+ completely run out of options beyond titanforging/warforging.
Not to mention most raid gear is poorly itemized. There isn’t a single haste mastery weapon in the entire raid for casters. Most gear in both Uldir AND BoD has versatility on it, which only DH and Rogues and BDK actually want as a secondary stat.
If gear and ilvl is your metric for “productivity” - then you’re setting yourself up for failure.
Personally I don’t care about players having inflated ilvls. It just opens the possibilities for pugging players for all the different kinds of content.
I raid mythic, not for the gear, but for the fun of it and the accomplishment of taking on something that difficult with 19 other knuckleheads. This does not equate to ilvl in my book - so other people being geared doesn’t impact me.
Your view will impact your perspective.
In the end - even if your values were supported, it wouldn’t matter once the new tier xpac comes out and everyone is back on the treadmill.
The difference between keys is just numbers. The mechanics are the same as the M0.
You see I have a different opinion. If you want to kill your raiding base in a MMO then their current system is a good way to do it. Downing some world boss by zerging instead of a coordinated guild run in a raid are two VERY different things.
Mythic should reward high iLvl then world bosses.
Because of M+. Mythic raiders hit M+ hard at the start of each tier, because gearing through M+ is incredibly fast compared to gearing through raiding.
That’s why Emerald Nightmare was such a cakewalk, remember? All the mythic guilds went hog-wild in M+ and outgeared the raid the day it came out. Blizzard simply didn’t think people would do that, for some reason.
Maybe this is a subjective opinion that Blizzard is trying to move away from?
Personally I like the idea of moving away from it. I enjoy the game for the GAME, not the gear. The gear helps play the game, and the transmog is nice, but when I look back now at prior expansions with my guild - I think of the experiences/screw-ups/quotes that occurred during progression, NOT the gear and ilvl I had.
I don’t know, I think it’s still about the challenge for me. My schedule limits my ability to participate in mythic raiding with my friends, but I can do m+ with friends, which is awesome. This is why I think I’m still having a lot of fun in BfA.
I won’t say that vanity doesn’t impact my activities in game. I miss attractive tier sets, and the rewards in Uldir in this regard are pretty unappealing. (To be fair, I don’t think any raid tier’s gear has surpassed my lust at the time for the tier 17 paladin set.) But I’m almost entirely playing these days for the sake of taking on challenging content with my friends. That’s intrinsic to me; time, what others have or don’t have, and upgrades can’t erode that. I admire what other people have accomplished, especially those who are just blowing the rest of us out of the water in m+, and that has nothing to do with how they’re geared.
Yeah but now raids are locked to “seasons” and they hardly do anything like BC where they have several raids open at once that were all relevant.
You should raid Mythic because you enjoy it, not because you have better gear than someone that has less progression. I could care less that someone has better gear than me.
Build self-esteem in real life, not in a video came.