0 conquest for a loss = people just afk out

Then give it for playing objectives

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That’s not good marketing. We all play the game, rated already comes with bonus rewards you can’t get doing casual alone. How about rewarding people for playing what they enjoy? We all pay the same sub by the way. This isn’t real life, it’s about having fun and we should all want that for everyone.

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I doubt that. People that like to push rating and challenge themselves much prefer that mode to standard arena, which is why RSS is much more inflated. A lot of people want that 1800 mog or whatever title/reward, and you won’t get anywhere with the deflation of normal arena.

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Like 2s/3s? They really need to stop focusing on top end rewards and improve bottom end experience. The bottom half isn’t pushing ratings. If the bottom half leaves the top half loses the ratings’ fodder so those 1800 people are now some lower value and the new ratings’ fodder. What does the bottom half get aside from conquest?

I want arena and RSS to succeed but I don’t want to feel forced into it in order to participate in BGs. It’s backwards. You earn some gear and player knowledge in BGs then you move to rated but they’re desperate for fodder. It’s really the same as ratings for gear just new packaging.

I know I talk aggressively and apologize for my tone.

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No I get what you’re saying.

The reason 2/3 is deflated is because they lost their “fodder” to the inflation of SS. You’ve got “lifetime challenger” types easily getting 1800 now in SS.

And Blizz plans to inflate it even further. They really want SS to succeed.

I’d go in and let them beat me as fodder but I don’t want to hurt my team mates. I only played around with rated in MoP just trying to get some honor for the weapon. The experience caused one of my best friends to quit. I remember that conversation, he never played again. He’d made it to 100k HKs in BGs using arrow keys to move and the mouse to click abilities. He was probably better than the bottom half we have now, at least in BGs, but the top half is pretty game savvy. He was like me, kept trying long after there was no chance and past what most would consider sane. He was like that in life, too.

this is actually exceedingly rare because bliz implemented anti-bot and afk measures many many years ago now

the primary issue these days is getting wiped on the opening and a lot of the team gives up or bails from the bg

even that issue is further complicated by an incredibly bad matchmaker for random bg’s because the q system tries to keep premades vs premades until the q times get too long and then all the matchmaking rules get relaxed or thrown out the window

giving a bit of conquest for losses isn’t necessarily a bad idea, some people end up with some long loss streaks that they literally have very little control over - and it ends up feeling like a system that is careless about wasting a player’s free time

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I literally LOL’d when I read this…

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I used to run 2’s and 3’s just to get conquest for my gear. Never competitively, but I would play just enough games for the gear. Now I run just enough SS to get conquest for my gear.

I don’t like playing in Arena, and I haven’t played competitively in Arenas since BC-Cata. I do it because I need to. Don’t give conquest to the losers, but can we give some more conquest to the winners?

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What are you going to give them that other players aren’t already giving them?

The sooner you come to realise you’re a minority of a minority the sooner you’ll be making less posts complaining about not being looked at.

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Sorry your play mode died. Self introspection as to cause probably isn’t your strong suit.

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Catering to the top end is why this game has been bleeding players since Legion. They’re FINALLY learning…slowly.

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I worry about the new people, returning players, and pve players trying pvp. They’re the ones we have to hook if we want to thrive but they’re doing 1-2 million damage or healing if that. I see them hiding in the GY and I try to do something stupid to make it entertaining because I sure can’t keep them alive like I once did. That’s why I’m so committed to the solo queue healing. If it was something good for the game but I’d need to leave if it happened I would support it, I’m trying not to do things that just support how I play.

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I really wish they would try something along the lines of the random BG queue being a template mode that awards more honor + conquest per win. The weekly brawl, then could be gear dependent, as well as Epic BGs.

My new friends that I have shown the game, have wanted to play CTF in warsong, but immediately never wanted to again after being one shot by a hunter for all their life at level 15. I know low levels don’t matter to 90 perecent of you, but its also where you get people addicted, and does matter. And this is being said by somebody posting from a timelocked 19 twink from ages past.

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He’s actually the majority, and you are the extreme minority.

I would definitely start new people in dungeons, 61-69 wouldn’t be bad for them to start in BGs if you help them with keybinds and such. Low level is such a mess now but I can’t speak to anything recent past my brief foray into 29s on my MW. It’s not casual.

I mean, they saw me pvping when I streamed on discord and liked the idea of it. They love dungeons, but as far as pvp goes, they are already turned off by it.

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I can see why, I usually use the 1st bracket just as a power check but expect to lose in bad ways. Not sure how segregating the f2p accounts to level 20 has improved the bracket, but I do think they should go back to the old system where gear scaled to a high ilvl at the top end of the bracket. The current system is just an addition of stats and sets your level to x9, with the added gear from the squish and spec stacking it doesn’t seem inviting to anyone who isn’t looking for an advantage through investment.

I’d say just about most of us today are quite game savvy because of experience.

Which incidently is likely why we don’t tend to attract new players.

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It’s not that they can’t match premade vs. premade.

They just can’t tell the difference between an actual stack of fully geared, experienced players and a couple of buddies just screwing around.

What can you do about that?

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