0 Conquest after a loss is a waste of time

Reward some conquest after a loss like half or heck even a quarter i’d be fine with.
From someone who spams RBGs and likes the casual scene 0 conquest after a loss is just a waste of the losing teams time.
Basically if ur getting rolled in a BG you might as well go afk till it ends, fighting against full conquest players is a joke conquest should be easier to get so we can all be on somewhat equal fighting terms and not play a one sided match.

10 Likes

sure.

then i can just afk all day and collect ze points

1 Like

i do agree with this tho.

especially this late into the season. they might as well give u 1000 conq per win because it feels uber slow even after spoils of war buff.

Ya I mean something to help speed the process would help alot if u want to afk farm then so be it people prob do that anyways since losses give you nothing, people prob take the afk chance to get the W instead of playing a losing match.
All that hardcore gear grinding should stay in PvE let us PvP’ers have our fun in bgs all I basically do is gold WQs,Grind rep on main,Mog runs,Mount runs and PvP.

1 Like

0 Rating after a loss is a waste of time.

Reward some rating after I go 0-6 in RSS like 10 or heck even 5 points I’d be fine with.

Conquest (noun)

1 the act or process of conquering

2 a) something conquered especially territory appropriated in war

b) a person whose favor or hand has been won

2 Likes

You’d see an increase in AFKs and bots if players can farm conquest points in random bgs.

It would also be more efficient to lose as quickly as possible.

After the first team fight, the losing team’s chat will be spammed with: “Just let them win! We get conquest points more quickly!”

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Although I’d love to see them crank the conquest points given out, hard nope to the conquest for losses. I don’t want to sit in non stop games of people throwing games/not fighting to get the conquest

4 Likes

No. Bots would explode and nothing in PVP would matter anymore.

If the only thing you’re in PVP for is conquest, and not you know… for PVP. There’s your issue.

You’re on a stealth class, there’s literally no scenario where you can’t walk away and just go enjoy some 1 on 1 pvp at a different point, even when your team is being GY farmed.

2 Likes

No conquest for loss, however you receive bonus conquest next time you win. the bonus stacks per each loss.

6 Likes

Interesting. That would give some incentive for staying in obvious loss matches. The bonus would have to be fairly small, however, to not incentivize bots/afkers.

^This is a great idea.

3 Likes

How’s that different from receiving conquest after a loss?

Isn’t that basically the same as getting conquest after each loss, except that you get all the conquest in bursts?

I think an additional detail is needed to make it a good idea: The bonus has a maximum of 2 or 3 stacks.

The low number of maximum stacks is needed to actually incentivize winning, otherwise ppl would be happy to lose 20 in a row (maybe even lose on purpose).

Of course, unrated BGs beyond the daily bonus and weekly quests is an extremely slow source of conquest, so idk if this would actually improve gameplay or anything. The best gameplay will always come from rated pvp.

It never made sense to me that the winning team only gets conquest. Because a lot of times the winning team is the one that’s geared and doesn’t need the conquest as bad as the losing team

i agree, playing an entire match and losing by a hair sucks because you’re awarded 0 conquest for your effort. i’ve had ‘loss’ streaks where we’ll go like 1476 to 1500 in AB, then 1431 to 1500 in ToK, and so on. it can total in hours of time/effort with no compensation, and just feels bad.

for close matches, there should definitely be a small consolation. after the first random BG win of the day, the reward for winning drops to 15 conq per match; so i think that something like 5 conq would be fine for a very close loss.

but if your team doesn’t even get to half of the enemy team’s points by the end of the match? you should get nothing. that way, there’s no benefit to bot/afking, since you’ll get 0 unless you’re trying as hard as the other team.

1 Like

But after 2 or 3 losses, we arrive at the same place. These players think it’s a waste of time if they don’t win the bg.

Yeah, don’t they do this in rated bgs? Don’t you get conquest if your team hits certain milestones in the bg? Maybe they don’t do that anymore.

I suppose you are right about that. If anything, the bonus stacks might dissuade players from leaving a losing BG and forcing “backfill” players to join an in-progress loss. Taking the deserter debuff would remove all of your active bonus stacks.

Awarding conquest for reaching certain milestones is a better idea. I know Battle for Gilneas does this in rated BG (unsure about other maps). In smaller BGs, conquest would be awarded for reaching certain score thresholds, or capturing flags. In Wintergrasp it could be for destroying walls. Maybe simply reaching a certain number of team-wide honor kills should award conquest, especially on a map like Ashran or AV.

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they do, and it’s a decent amount iirc–got around 260 conq once for what i thought was a really bad loss. i just don’t think it should be that much for casual matches if they decide to implement it there

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They should really just increase the amount of conquest for BGs, not necessarily give conquest for losses. There’s no reason why it has to be so slow. It wouldn’t feel so bad if you got a win and you got 100 conquest out of it baseline.

3 Likes

It’s a delicate balance.

If they increase the conquest for random bgs, they’d also have to increase the conquest for rated PvP.

Such a change might exacerbate the premade raid problem. Instead of trying to farm conquest in rated PvP, it might actually be more efficient to get conquest via ~100% win rate in random bgs with premade raids. Premade raiders would gear up much more quickly than pugs, further increasing the already considerable imbalance between the two teams. The gameplay experience in random bgs would become worse for pugs as more players join premade raids for fast conquest.

People also stop playing (or play less) after they fully gear up, so Blizzard doesn’t want you to finish the gearing process too quickly. It helps their numbers if you play over a longer period of time.