DPS is hunter/warlock
Tank is Paladin/druid
Healing is shaman/druid
Definitely 29 twink hunters…
Those poor, poor mages…
DPS --> Warlock, Hunter, Mage if we get patch 2.4.3 (With tier 5) --> These classes will likely see more than 1 of each brought to an ideal raid comp. Generally, there will be 3-4 Hunters and 3 locks and about 2 mages.
***However, do keep in mind that in an ideal raid set up specializations like Ele Sham, Enhance sham, Boomkin, Arms War, Shadow Priest, Ret Paladin, Surv Hunter, Affliction Warlock, etc… are all desired because of the raid utility they bring and because they also do solid DPS as well.
Healers --> Resto Shamans and Priests are the best raid healers, Resto druids are excellent tank healers, Holy Pals are also excellent tank healers. An ideal raid comp will want 2-3 Rshamans, 2 Priests, 1 Holy Paladin, 1 Druid (Shamans are very valuable due to Totem buffs, Chain heal strength, and Heroism/Bloodlust)
Tanks – Warriors are strong and will be commonly used in earlier tiers, Paladins are the best AoE tank and will have fights and pulls where they see a lot of use, Druids come into their own as well in later tiers and have a lot of value. Most raids are going to want at least 1 of each tank for an ideal setup.
Druids will be pushing max TPS, as far as I know. They might overtake the tanking meta if fights become an absolute threat-fest.
Fingers crossed!
You happen to know if druid tanks use pummlers still? I would hate to have to keep farming those.
No MCP’s, thank god lol
Reasons:
- Better FAP weapons available
- Instant attacks reduce reliance on maul, and by extension haste effects
- MCP’s converting to haste rating means they’re not as good at 70 as they were at 60
BC introduces “Haste Rating” which changes many of the items that formerly boosted your base attack speed. As a result, MCP was turned into a weapon that increases your Haste Rating by 193 instead of increasing base attack speed by 50%. They also removed its charges.
So, if Attack Speed is your goal, you can just gem for it in TBC.
Blood Elf Warlock
Rer > most things.
Everything is viable in TBC.
If you insist on being #1 dps enjoy pressing 1 button and telling urself ur a god.
Didn’t realize my guild was so popular.
Dammit… Ret.
OK my opinion. Best overall tank = warrior (paly is a close second they just aren’t as good on raid bosses). Best overall dps = warrior they will almost always be top 4 whereas other classes will vary depending on the boss. I would say the melee classes play off each other and will be tough to beat come the later phase raids. Hunters will be near the top at the start but not the end raids. Mages will remain consistent but not the best. Locks will have fights where they are near the top. Best healing class = shaman. This is the closest of the 3. I seen druids do great and obviously some fights you will see palys and priests at the top, but shaman bring the most to the table even besides healing. Chain heal is the best heal in the game and windfury totem is one of the best parts of TBC. Again this is close because all the healing classes bring something cool and all have the potential to be the ace healer of a raid.
For DPS a lot of it is going to depend on raid comp and if certain groups are getting fed bloodlust/heroism.
I could have this guy in a group with 2 BM hunters, a ret, and an enhance, make sure a warrior gives me battle shout, and get chain lusted. I’m going to look like a DPS god compared to any warrior unlucky enough to get stuck in some weird group that doesn’t support physical DPS.
Your personal DPS is going to depend a lot on your raid leader’s decisions.
Tank: warrior and paladin has some encounter uses.
Dps: hunter and warlock
Healing: shaman, but priest and paladin are still good.
Pvp: rogue
You mained a Mage in TBC when Mages got “Sunwelled” and your guild wasn’t taking a Ele Shaman to min/max the Warlock DPS group?
You sure you want to put it out there that your guild was this bad?
I’m pumped to play my ele sham, bal druid, and fire mage in TBC Classic
In terms of raw numbers it would be Warlock/Hunter for dps, Warrior for tanking and Shaman for healing. A disclaimer about the Warrior is that metric is for who is the best overall MT in raids as they do have major weaknesses which are having weaker threat scaling and poor multi target threat. Also Warriors will be the hardest tank spot to get because typically only the MT is a Warrior in a 25 man and that spot is very competitive.
that’s not at all how the word universal works, nor how cognitive analysis is done. stop trying please, its sad