It’s obvious the AI can produce more units per gold based on some hidden stat.
Can you please make it public how the AI cheats and what is the basis for this cheating?
It’s obvious the AI can produce more units per gold based on some hidden stat.
Can you please make it public how the AI cheats and what is the basis for this cheating?
I’m glad I’m not the only one seeing this.
Don’t hold your breath for this. Many games increase difficulty by letting the AI do more with less and companies don’t normally release the math on how this works. This isn’t cheating. In Rumble, some of the maps have additional minis that exist in predetermined locations and respawn after a set time completely unrelated to gold production.
Ya while I cant say for 100% certain they cheat it REALLY feels like they do sometimes… when I see two copies of the same mini pop out within a few seconds of each other it dose get a little suspicious…
Heaven forbid you go to overtime on inquisitor whitemane mission or youll be confronted by a company sized element of alliance footmen😆
Worst/Best thing is, AI would suddenly send multiple units of different attack types. And you won’t have enough gold to counter two at once, let alone three!
Moral of the idea? Pay2Win
This is all blizzard “AI”, turn cheating up to the max instead of being smart.
I had a battle (ordinary mission) where enemy at the beginning of the fight throw 3 minis for 6+5+1 gold = 12 total. While I was able to counter this by throwing 4+5+1 = 10 total.
So, AI does have more gold at the beginning.
Sometimes it feels lile quests go heroic too. I had one just know where the guy throws the boulder. He had 3 kobolds out at once and was chain sending 3 unit groups. Definitely holding and generating more gold.