Turn off overkill avoidance for healing minis

Currently, minis stop attacking an enemy mini that is about to be killed by an ally and move on . I will call this “overkill avoidance.” This is typically useful.

However, when the enemy mini is being healed , this can cause my minis to stop attacking it prematurely and move on, letting the enemy recover and do a lot of damage. I’ve lost games because of this. Can you please turn off this “overkill avoidance” when the target enemy mini is being healed? This would also balance out malfurion somewhat. Thanks.