Problem playing new raid feature.
Didn’t the team learn from Diablo Immortals launch that forcing co-op play causes mobile players to quit?
Problem playing new raid feature.
Didn’t the team learn from Diablo Immortals launch that forcing co-op play causes mobile players to quit?
why should mobile gamers stop doing this?
Besides the players that only play alone and the players that only play in 5-10 increments on their phone while waiting for some other real-life task, the number 1 issue that most Diablo Immortal players had with co-op when the game launched was friends or clan/guild members not being on at the same time. It was obvious most mobile game players have a different play pattern than PC game players.
If the only way to get the rewards offered by raids is to do co-op with one the 10-15 guild members that just happen to be playing their mobile device at the same time, then a lot of players will almost never be able to get those rewards because of how difficult it is to arrange.
This game is designed well, but this decision points to someone in the upper chain of command that did not properly look at the Diablo Immortal data or feedback of players who trickled away from playing pretty fast. Even fixing Diablo Immortal’s situation after-the-fact was a little too late to bring some players back.
I know I will not be able to do co-op raids because of my play pattern, so I’ve stopped buying the cheap deals for now and am hoping this gets fixed in the next few weeks so I don’t feel like I’m missing out on rewards and eventually just stop playing.