Huntress... so, when we gonna nerf that?

Basically, has long range, bounce enough to be AoE but better since it can damage units even if spread out (like necromancer), deals absurd damage, high speed animation so it can attack one more time than most ranged units before dying, goes very fast, resistant to spell damage… COME ON!

Some go “uh actually with gnoll you can kill her” … except gnoll is a terrible mini for a mediocre tribe, and only hits ground units.

Huntress can do EVERYTHING: kills air, kills ground, kills AoE, has enough hp to resist most attacks (like it can survive a worgen stab and attack) won’t die from spells like Blizzard, has absurd range, when talented has stealth so can kill any ranged unit and with long range, most ground units that can’t rush

Like, if it’s gonna be so OP, at least remove the resistant attribute, so it’s just an all-around ground/air unit, instead of this Do-All machine.

And unlike gnoll where any air unit tears it to shreads, Huntress can deal with anything and come into any comp, so while you may counter it with some odd pick, huntress can still counter any air build, any swarmy build, and any spell build .-.

At least Ogre Magi can be flanked with a tank and some ranged units to the side: not for Huntress, since the glaive can bounce to basically anything within range… you can summon a bombardment unit to the side of your tower and THAT GLAIVE WILL REACH IT and get a free kill

It is simply Not fair. Ogre Magi is strong, has AoE, air/ground, but walks slowly, and bloodlust can play against it by taking time to cast it on a useless unit like a miner, plus, can be flanked, and has long windup animation, plus, isn’t spell resistant. None of that for the Huntress, it is simply, the perfect unit

Are you serious…? Bandits which cost 1 gold can kill her. lol

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