Blizzard, why are you making Baron Geddon harder than the final boss himself?
You wrote in the patch notes that you improved Geddon’s health. You improved it a lot. Then Geddon also has Immolate, which is logical for a fire elemental.
But the range of this is pretty tough.
Then there’s also a fire tornado. The nasty thing is that you’ve let the gargoyle play on the map, which has nothing to do with the boss. But yes, it hits the base so hard.
Then there’s this miserable dragon which knocks out lots of minis. You also had to bring in this nasty living bomb. What’s the point? You’ve built up some nice minis and you take out all the minis in one go.
Then you bring in fire elementals, which wouldn’t be a problem, but you bring in 8 of them at once. Hey, we also have to regenerate gold sometimes and we need it to defend. And at some point we have to attack too.
But no, 2 gargoyles come from above, 1 from below, and so on. I would have no problem with you making the boss more exciting, but just so that he is stronger and harder than Ragnaros himself. Something is wrong there.
I have Geddon down with my guild mate, but after so many attempts and so many nerves. There are other players who are probably not as strong.
They will have even less fun with Geddon than I do.
2 Likes
Yes, I completely agree. I appreciate when bosses are difficult and require progress. But changing a boss after two months so that it takes another three months to get the right combination of minis? Whoever decided to make that change has no idea how the game works - you can’t act like this is WoW. You have to consider the sluggish pace of this game. Otherwise, this is what happens. It’s also extremely frustrating for people who spend money on the game, as they feel they’ve wasted their money.
I hope they will do something, actually, it’s impossible to get it.
Too much minion at same time…
It’s mobile game, but since 4 hours, i’m already stuck on it…