It’s ridiculous that the official Warcraft Rumble forums are limited to Bug Reports and Technical Support. There are so many balance issues that need to be addressed in this game and you leave players no way to submit that feedback other than to flood two forums that have nothing to do with core gameplay problems.
A perfect example is how terribly balanced the dungeons are, and have been since day one. Deadmines and Gnomeregan are extremely unbalanced slogs, while Dire Maul and Blackfathom Deeps are actually an enjoyable challenge.
Mr. Smite and Electrocutioner are two of the most poorly designed dungeon stages by far. The infinitely respawning all-stealth enemies and placement of the meeting stones give you barely any chance to make a push without having to deal with nearly 20 gold worth of units opposing you.
The two middle goldmines in Mr. Smite’s level are never available. You’re either dealing with the respawning bandits who will always happen to aggro any unit trying to mine them, another Kobold who can spawn almost on top of the top gold mine, or a Troll Headhunter with range that can throw spears over the rocks separating the far right meeting stone and kill any Kobold or Dark Iron Dwarf who is trying to mine the bottom node. Once that happens, the map will spawn another Kobold immediately, even if you just killed one, and take every resource available while you wait for your gold to slowly refill.
Electrocutioner is designed as if nobody from the developer team actually play the game they make. You cannot get either mine or the treasure chest without exposing units to the rocket towers. The entire map is badly skewed in favor of the AI and it’s now bugged where the gas is damaging flying units or units who walk over the middle ramp.
I have no idea how you haven’t balanced either of these dungeons since launch when the other two are much more enjoyable. Deadmines and Gnomeregan are the epitome of lazy encounter design, and need to be completely reworked on 2/3 of their levels.
Edit:
Somehow you actually made it worse this week. Smite is now doubling up execute plus chain lightning at seemingly zero cost, so it just deletes every unit you deploy right as they start fighting any of his units.
Can you fix this absolute garbage can of a dungeon and make each boss have the exact same minis week over week instead of being able to custom change their loadout based on whatever comp you pick? It’s absolutely asinine that the AI can swap out its minis on a whim to counter whatever deck the player tries to build.