Who made this awful strengthening of Demon Human? You make it 3 times strong. If so why not make human heroes 3 times strong? Say AM can invoke three watermen a time? MK throws 3 hummers? Pala heals 3 units?
Your ridiculous work just ruin this game by your terrible work. Shame on you blizzard developers.
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No, Developers do NOT play games! They got two things: the Requirements and Coffee and turn those into Code, after somebody compiles integrate patches and finally release The Game!
And yes I agree, they should make Warden and Paladin also stronger!
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I eat night elves for breakfast as humans, just rush them while they’re creeping with their ancient of war, they cant build more units so ez win.
Night Elf #1: “Alright. Let’s get him!”
Night Elf #2: “Whoa, whoa, whoa. Don’t you know what that thing could do to you?”
Night Elf #3: “Yeah. He’ll grind your bones for his bread.”
Garithos: “Yes, well, actually… that would be an orc.”
The elves are surprised.
Garithos: “Now, humans. They’re much worse. They’ll make a soup from your freshly peeled skin. They’ll shave your liver! Squeeze the jelly from your eyes! Actually, it’s quite good on toast.”
Night Elf #4 waves a torch at Garithos.
Night Elf #4: “Back! Back, beast! BACK! I warn you!”
Garithos puts out the torch with his gauntleted hand.
Night Elf #4: “…Right.”
trash patch killed orc pro gamers
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I agree here, the only races that matter are humans and Undead the other 2 are now just junk. Demonhunter got nerfed bad and now sucks as well as the blademaster.
Paladin + Rifles beat any NE in early game, until they reach bears. Even with bears is hard for a while to develop further!
In my opinion Huntress is quite ruined.
Especially like the mocking “nerf” immolation in 1.36
If you target with Rifle the DH than immolation is useless, or benefit too low 
Yes, paladin is such an awkward hero. He should be able to heal himself with Holy Light, even if spell’s efficiency is cut in half when used on self. 100/200/300 self heal would not be that broken, given that shadow hunter can currently do just that, plus his heal bounces 3/4/5 times in addition to healing main target for that amount. And also Divine Shield should be re-worked into making paladin immune to all damage, but not making him invulnerable, although I’m not sure if it is a technically possible thing to do. In WoW, paladin under bubble can still be attacked by everything and anything, and that’s a good thing for soaking up huge damage that would otherwise went elsewhere with no harm for the paladin, although in warcraft 3, the bubble duration is much longer, and probably should be reduced to balance the self heal mechanic if it is introduced. Same self heal should probably go for a dk’s death coil for a consistency purpose, although the need for that is not as pronounced as it is with paladin, since dk already has a self heal, and his alternative to invulnerability is speeding away 100mph from the front lines, while paladin is pretty much toast once his invulnerability ends unless its a 2v2 game and there is another paladin keeping him up.
And warden’s like … such a highly situational utility hero, that I almost never see her get picked in any games I play. It seems like she’s only good for two things: chasing down and killing a retreating wounded enemy, or escaping from a superior one, and from my experience, the latter happens far more often than the former, as warden in her current state is simply not powerful enough to command a presence on battlefield like a dh can, who may not be as good at killing enemies trying to run away as warden is, but unlike warden, he sure as hell can make them run!
Exactly, so make Warden more powerful, I totally agree !