You can't level up as a bad player. You're stuck at level 0

I know that many new players are quitting. They aren’t saying anything on the forums, but the ping thing they implemented is good for solo players. Sure, ping is important, but they should sort groups by MMR after the game search for ping. Now it just does randomly. The MMR system is also problematic, because many good players are ranked in the Duelist tier. They need to combine MMR and stats when sorting groups. Another issue is the XP system, which is terrible for less skilled players. They can’t even reach level 1 because if they win 1 games and lose 1, they are back to 0. I hope you can talk about this in your videos or bring attention to it because many new or less skilled players will leave. I’ve tried to get them to complain on the forums, but they say nothing will be done. The 3v3 and 4v4 modes are being affected by the ping issue and the lack of balanced matches. Also, the XP system is very bad, so people will get tired of trying to reach level one when it’s so difficult. 3v3 and 4v4 matchmaking: The matchmaking is not good, with bad players often facing good players 90% of the time. MMR system: The MMR is bad, with good players being placed in the Duelist ranking. XP system: Bad players lose too much XP, making it impossible for them to reach level 1. Problems:

  1. 3v3 and 4v4 matchmaking: The matchmaking is not good, with bad players often facing good players 90% of the time.
  2. MMR system: The MMR is bad, with good players being placed in the Duelist ranking.
  3. XP system: Bad players lose too much XP, making it impossible for them to reach level

Now, when you lose, you lose 35 XP. When you win your match, you get 40 XP. Does this make sense for new players? It feels like they’re stuck at level 0 for life, maybe with a bit of luck they can reach level 1, but it seems like this is by design. It feels like they’re intentionally making the game harder to the point where players are leaving. How can they go from losing 15 XP to losing 35 XP?

With the current XP system (losing 35 XP on a loss and only gaining 40 XP on a win), new players are likely to feel stuck at low levels, frustrated by the difficulty of progression, and possibly quit the game. Without adjustments to the system, there is a risk of high player drop-off and increased frustration. By providing some sort of XP buffer, increasing rewards for wins, or reducing penalties for losses, the game could create a more rewarding experience that encourages player retention and progress.

We know dude it’s a flawed system this is the only game a level 1 can face a lvl 60+ player in the history of gaming go to any other game this does not happen at being level 0 you can’t name any other game that it happens that has matchmaking you are put in the shark pool before you have even climbed up a level it’s a total joke I have stopped searching because of it I don’t get why they removed AT vs RT Its just as bad you got 1 guy who can barely build a building sits in his base for ten mins does nothing the only way to win in this game is don’t search until they have some sort of valid system in place until then it’s pointless just do custom games and avoid it

First, a disclaimer: I am not defending the current matchmaking. It is full of problems which I will get into, but this post is being made to address some problems with others’ arguments, and I don’t want anyone to be misinformed.

Second, some apparent misconceptions.

Level has nothing to do with matchmaking. Do not look at Level when looking at anyone’s stats or anything else, for two reasons. 1) There was a bug in the system that can’t be entirely fixed without a ladder reset. That will eventually happen but for now, level is entirely meaningless, and 2) Even then it only really sort of indirectly infers win rate, but not what kind of people they were winning against.

The bug was that the system was taking away too little EXP from losses, which inflated the XP essentially everyone. This allowed weaker players who played nonstop to easily rise above actually skilled players, since losses were barely factored in at all. This bug was fixed but the numbers are already inflated, so a ladder reset is needed.

The matchmaking system uses only three factors: MM, ping, and time spent in queue. It does not look at win record, or level, or XP, or win rate, or anything else.

There are serious problems with the matching system, but these stem more from how the system organizes the selected players into teams. Even if you have really strong and weak players selected for a team match, it is possible to balance them in such a way as to not have the game be ridiculously unfair:

Take 4 players in 2v2, with (arbitrary) MMRs of 1000, 1050, 2200, 2222. You can make two teams with comparable ratings from this- Team 1 with 1050 and 2200 and team 2 with 1000 and 2222. The problem is currently, the system actually tends to put the strong players and weak players on their own teams. Why, I have no idea, it has to be a bug as no sensible human could deliberately design it to do that- as what we often get with the above example is the first 2 players vs the last 2 players, which results in an obviously unbalanced match.

This is incredibly simple and why it happens the way it does is beyond me. Just for the sake of clarity in discussion, please do not use Level or XP to describe to others how you’re being matched to someone that’s OP because neither level nor XP imply that at all. It really only says at best how many games they’ve played- but playing lots of games doesn’t automatically make you good, as anyone who’s ever looked at my profile will know.

Again, I just want to ensure the discussion is rooted in factually accurate information. It’s a busted system, but in order to fix it we need to correctly understand how it’s actually (mal-)functioning right now.

I’m with you on the matchmaking. I know it’s not about level or XP. I may have mistakenly typed something that made you think I believe matchmaking is based on level. Or is this for the guy who typed to us, whose name is Metalchair?

But I don’t think it’s a bug. Right now, in a win, you get 40 XP, and in a loss, you get 35 XP. The problem is that they should fix it like it was in Frozen Throne. New players should get a good amount of XP at the start, and as you level up, it becomes harder to gain XP. But then I think—though I could be wrong, so feel free to correct me—maybe they need to make it so that level and MMR are somehow connected in matchmaking. This way, players would need to become better in order to carry their team and win games to earn more XP

That’s why they need to fix it so that when the game is found based on ping, the group is sorted by MMR. But right now, since the MMR is broken, I think they need to do it based on both stats and MMR. I’m not sure, though.

That’s what I want it to be, but it would be hard. Like, all the ‘good players’ are in ranked duelist. But maybe the top rankers are there because of cheats, I don’t know. That’s beyond me, though.

I’m with you on the matchmaking. I know it’s not about level or XP. I may have mistakenly typed something that made you think I believe matchmaking is based on level. Or is this about the guy who typed to us, whose name is Metalchair?

It’s okay, Captain. You’re making good points here. I’m with you on all the points.

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This is an issue for even better than average players to be honest. I am above 5k mmr, but I can’t gain levels if my life depended on it. more xp should be given for win or less taken from a loss.

Mamak, I’ll answer the same way I did about something else.

I’m very sure that many things won’t be fixed anymore because players aren’t typing anything about them in the forums. ^^

So, this is my answer to everything people will type about the XP system, MMR system, and banned cheaters systems.