I think the Beastmaster has a weak level 6 ultimate ability. I find it can be sporadic and random with how you aim it, and I’ve literally seen players completely miss the enemy when they use it. Same is also true for the Naga Seawitch
So maybe the devs could fix the AoE targetting reticle to be more accurate? make it less random, or make it so it happens just directly around the hero, similar to the Shadowhunters voodoo.
Or… what if they made it where the Beastmaster could move around with his ultimate following around him, similar to how the Cryptlords ultimate swarms around him (except without increasing hp)? Stunning him would still stop the spell though. Would this be a good way to improve this hero ulti?
Some other heroes could benefit from being able to move around while using their ultimates too, such as the Naga Seawitch? Might be cool if Tornados circled around her? or maybe the Tornado can have better damage against buildings?
Also, wouldnt it be cool if instead of having 3 seconds invulnerability, the KotG shadowmelded a few seconds when casting his ultimate ability? that way we could use dust or something? Same could be true for the PotM maybe?
Reanimate as its dispellable. And earthquake tornado and volcano.
Chanel percentage based. Useless.
I know they are invulnerable, but I didnt know they are not magic immune?? the bigger issue IMO is how reanimate will choose peons over knights, it should reanimate the largest HP units first
While these are not great, I dont think they are as bad as Beastmaster Stampede… it just depends on where or how you use them, at least Earthquake and Volcano are more focused in a specific spot so you can destroy a base easily, tornado and stampede are too unpredictable
Still they all need buffs.
Especially Beastmaster Ulti.
What are u talking about!? Peons over knights? Its the other way arround …
If theres a bunch of peon corpses along with other bigger corpses, it’s currently possible to raise peon corpses even when 6 other units are available
it should be set to prioritize larger HP units first
I tried it at the moment. It only ressurect highter units like knights, Tauren and stuff like that over workers or lower units (archer raider, grunt, footies etc).
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oh ok cool, my mistake 
I’ve seen people complain about that before, so maybe its more to do with the size of its AoE
Dk’s ultimate ressurect most powerful creatures and you can’t dispel them (in old patches you can but can’t now). But this ult is still pretty useless.
Beastmaster ult isn’t so bad: manacost is low (150 vs 200/250 another ults), can damage units (tornado, earthquake can’t) and still can destroy enemy base if he can’t cancel ult, have good radius and so on.
About tornado. What if tornado get more speed and duration? You can hide naga from enemy army, use tornado and move it on enemy base or army and your opponent get a lot of problem to find naga and cancel ult.
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