Hello,
I’m OutsiderXE. I have been making fan campaigns for Blizzard RTS games since 2002. I have also created a Starcraft II co-op map named Primal Ascension, which won third place in the Rock the Cabinet 2017 contest. (Details on my page: http://www.outsiderxe.campaigncreations.org/) . Here is my wish list for the WarCraft III Reforged World Editor:
General:
- Add a dark mode
- Add possibility to add different locales (see SC2 editor)
Campaign Editor:
- Add campaign triggers/shared triggers across campaign maps
- Add feature for multiplayer campaigns/map-linking via Battle.net and/or LAN
- Fix custom campaign difficulty bug (resets when ending a map)
Terrain Editor:
- Painting terrain pathing (blocked, unbuildable etc.) (see SC2 editor)
- Being able to hide regions
- Diamond shaped regions
- Being able to combine or subtract regions (aka negative regions; see SC2 editor)
- Being able to select/copy terrain, units and doodads at the same time
- Being able to load (and resize) an image as a planning overlay
Trigger Editor:
- Functions, local variables (see SC2 editor)
- Being able to transform/move custom dialogs
- Items being able to target items in the inventory (example use: point & click adventures or mixing potions)
- Sub-folders in triggers list (see SC2 editor)
- Custom icons for triggers and folders in triggers list (see SC2 editor)
- Being able to select/copy/paste multiple triggers
- Cinematics: Remove the necessity to add a skip-check after each wait (see your own WC3 in-game cinematic triggers to see what I mean; see SC2 editor for solution)
- Automatically remove triggers for the trigger queue when they end
- Being able to create multiple (named) queues
- Being able to create/attack special effects on items
- Cinematics: Remove the necessity to add a skip-check after each wait (see your own WC3 in-game cinematic triggers to see what I mean; see SC2 editor for solution)
- Automatically remove triggers for the trigger queue when they end
- Being able to create multiple (named) queues
- Being able to add triggers to a queue inside a trigger (see SC2 editor)
Object Editor:
- True customization, not based on pre-existing units (especially concerning abilities)
- Suffixes
- Automatically create disabled icons
- Being able to manually set unique identifiers
- Being able to import object data without deleting pre-existing custom data
- Being able to create custom races
Import Editor:
- Folder structure (see SC2 editor)
Thank you for your time,
OutsiderXE