World Editor needs new features for spell creation seriously

Look very basic noobs like us world editor can become extremely challenging to use.

Example:

I was trying to code/create an ability that does a base dmg + 15 per each hit. So it would stack multiplicativly.

+15 - Hit 1 +6 - Hit 1
+30 - Hit 2 or +12 - Hit 2
+45 - Hit 3 +24 - Hit 3
+60 - Hit 4 +48 Hit 4

Now I’ve checked HIVE for an answer and it seems way too complex for a person like me.

Incinerate ability supposedly works but it caps out at 3 hits I believe so I cant keep increasing dmg post 3 auto clicks.

Then adding lifesteal to an ability like Avatar is also hard. There are limited buffs available to add to certain spells for some reason…

Heroes also cant use creep spells without extra tinkering. They can learn it but they cant research it.

Next lacking feature: Turning an ability from passive to active or autocast.

I want to turn Crit to an active or I want to turn an ability into autocast is very complex aswell.

Then we have ability search (supposedly your supposed to know what the tags are…) Now im not a veteran editor so this is annoying.

Then we have AI problems aswell:

AI not using spells
AI not using merc camps or shops
AI not using boats or zepplins
AI retreating when hero low (strat is to get hero low they retreat even if army bigger)

Then theres bugs aswell. Xttps://www.youtube.com/watch?v=PAyrdZ0VSLQ

This needs to be fixed or become optional. I dont want to change that for every melee or custom map I make.

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Heroes are not meant to be researching anything…

Custom AI and tactical AI is needed for this.

Mapping is complex. One needs to get around that. Fortunately things are so much easier now than ever before thanks to generic damage detection events and Lua.

You would need to add a hidden life steal ability to the unit in response to avatar activating and remove it when Avatar expires.

It has always been like that. They cannot change it now because it will likely break a lot of custom maps which gave that ability high damage expecting there to be a cap.

Heroes research abilites no?

See all the stuff you said can be possible I guess but with extensive knowledge.

This isn’t “easy” to someone viewing the editor from the outside. Maybe to you if you have done so since 2002…

Now u expect me to make custom AI and stuff for things that generally should be fixed. Like updated AI? Which Blizz is possibly going to fix anywayz?

Im just suggesting their to be even more ease.

In this world, knowledge is power. Humanity did not land on the moon by being ignorant.

As far as making games go you have DotA2, WC3, SC2 and full game engines like Unreal. Are any of them any easier? Warcraft III is likely the easiest of all of them to make some types of game.

They might update the melee AI. However the AI will still be hardcoded to use what is available in standard melee. They still will not know how to use custom abilities, how to deal with added or modified items or even build added units.

Any sort of modified melee or custom RTS will need custom AI. Once can even base it on the existing AI to some extent.

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I agree with AI using custom abilites but they cant even use shop, regular melle abilites nor zeeplins or boats which is native to wc3.

LMAO i love ur first part of the post.

I don’t know why but for some reason people think
‘‘inaccessible and complex = good and sophisticated’’, I’ve found this a lot in the map making community, I think it is some sort of inferiority complex.

I’m a map maker and I’ve learnt almost everything on the editor, doesn’t matter if it is in vJass Wurst Lua or GUI, but I 100% agree with you. Most stuff is complicated and buggy for no reason. For instance, the new event to register input from any source is bugged and unusable, and a lot of obvious stuff should be added in the object editor and should not require triggering.

I hope the reason is that is not worth the effort of modifying the existing editor so much so they are delaying everything in the ‘‘new’’ one with reforged, let’s wait and see.

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Well yeah, there are some stupid little things that are a bit hard to make, because so much is hard-coded into the engine and I agree that the actual Object Editor could be given a little more power. But I still don’t think it’s that hard, inaccessible or complex. Heck, it’s a lot easier than the SC2 editor.

Things usually need a lot of learning and dedication. No game engine is really very easy to just hop in - with great power there must come a bit of complexity.

have you tried doing with via lua?

Just give GUI some love, you updated jass, wurst and lua. now its time for some cool things in GUI.

I realize that. I know im trash at coding I dont even remember what a boolean and basic stuff is (idk if boolean even applies to wc3 editor)

But the *above mentioned should be easy to add/code. The rest can be complex but hard coding like Avatar not using lifesteal ability or incinerate flatly adds dmg to multiplied dmg should be a feature that changes. Because even those would be hard for people who can code.

AI is different story because obviously like all other RTS remasters coming this year like AOE2 DE there should be a smarter AI that doesn’t do what i’ve listed above.

Basically in SUM everything above should be doable the rest doesn’t matter. Then you can say learn 2 code for anything more complex than tht.

William is. Just it is taking a long time because porting a lot of StarCraft II features to Warcraft III take a long time.

Support for nested folders and globals in the trigger tree is just the start.

Yes it does apply. It is the value used by flow control, filters and conditions.

Except then it is hard coding it for your use. The next day someone will write an almost identical topic asking that critical strike be added as part of Avatar, or that Permanent Immolation be, e.t.c.

This is why StarCraft II was made the way it was since everything is generic. If you know how, it is very easy to do stuff like active critical strikes, omni slash spells, or avatar adding life steal.

You mean the re-release of AOE2 HD? Yeh that is not really a remaster because it was already remastered… Or are you honestly telling me Microsoft is now so desperate that they are remastering a remaster, again?

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No I mean certain abilities like Avatar cant have abilties added to them. Like I cant add lifesteal im not specifically asking to add crit to the ability.

Thats why I am saying that buffs should be appliable to all of the “power up” abilities like metamorph and avatar.

:heart: Willy is the best.

hopefully something comes from world editor suggestions/feedback and hopefully it doesnt stay the same.