Hello there ! I’ve tried some Reforged custom maps , custom hero maps more exactly and I would like to express my concerns/questions.
When they announced Reforged they told us that there will be world editor improvements, but for me it is still limited and Damage detection systems can go as far with an old engine like that and it will never as complex like a SC 2 or Dota 2 engine.I hope I’m wrong but some examples are:
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Attack modifiers still exist - This was removed in Dota 2 and gave more options/fun regarding builds. In War 3 you can’t stack them and you can’t have Multishot + Incinerate + Frost Arrows at the same time for example which is sad.
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Limited number of attack/armor types like Hero,Chaos,Heavy etc.
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Types of damage - You can’t have multiple types of damage from spells or auto attacks like Fire, Water, Chaos, Physical, Nature etc. and damage reductions for each type.
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Spells which scale with your attributes or different sources of power/types of damage - This is available is many maps but only to an extent and it isn’t a default option for the editor, it requires a lot of work depending on the spell, for many spells it is just impossible.
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Number of attacks for second - Sources of attack speed(Bloodlust, Agility , Endurance Aura etc.)I’ll give a comparison here so it makes sense. A unit in W3 with 450% attack speed has the same attack speed as an unit with 500% attack speed , every unit has a specific cap for attacks per second. In Dota 2 this isn’t as limited and the engine allows you to go much higher.
Now , in W3 there are ways to go around that with, with Combat - AttackCooldown Time but only in some specific circumstances. The point I want to make is that attack speed is too limited. -
User interface doesn’t show important details of units like movement speed , health regeneration, number of attacks per second , damage reductions to different sources , attack projectile speed etc.
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Heroes are limited to 3 stats only , you don’t have the option to expand that
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Inventory size
I can point out other things as well but I think these are the main issues. Are these limitations going to be addressed ? Custom maps and map development can be a much better experience and with more options from a creative standpoint and I don’t think this can be achieved with an old system.