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Scaling Projectiles properties does not appear to be working when the unit is scaled larger than default.
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Some bridges (Elven) and others appear in the editor, but do not appear when playing.
Ugh, number 1 ruins so much custom ability stuff … Please fix.
For anyone else happening to end up here while searching for what the h is going on with this boolean field and why it does not seem to be working - I found a workaround for the problem, depending on your exact use case, what exactly it is you are trying to implement and how you do it.
In my case I have a dummy unit being created when casting a specific ability, with ‘scaling value’ set to 3.0 and ‘scale projectiles’ set to true (of course). The projectiles are not being scaled up, as described by the op.
The workaround I found (and for my particular use case), is to, as soon as the unit is created by your trigger, manually set the ‘scaling value’ real field to whatever value it is you want and ‘scale projectiles’ boolean field to true, and this seem to properly adjust the scaling as you would expect it to be done by simply setting the same values on the unit in the object editor.
Also, sorry for necroing, but the issue in question obviously seem to be highly relevant still, and should be fixed.