World Editor Bug feedback

As a localizer of Custom Campaign, There are a lot of bugs and inconviniences about World Editor. It will take me several days to import the asset into custom maps. So please make some improvements and bugfixs on it! :melting_face:

  1. After editing and saving the custom campaign, it is impossible to edit or open other missions. It will remind me

                   *"Unable to load file 'XXX.w3x.' - Main map file could not be opened."*
    
  2. The Asset manager does not support multi-file import and operation in a simple mouse action (shift & ctrl).

  3. After importing a file, rename it, change it locale , the slider position will reset to the top.

  4. Just by modifying the name or path of an asset, the manager will be refreshed, which makes the management of multi-asset projects very troublesome

  5. When the Asset Manager exports files, if the file name does not contain an extension, it will export files without extensions.

Please make it come true, then the community will be great again! :wink:

3 Likes
  1. Sound Container: The EXTRACTING function doesn’t work anymore since quite some time. :x:
  2. The path for Lich King model is broken. :white_check_mark:
1 Like

The extraction function works for me, at least when exporting default sounds and the ones from Funny Bunny’s Egg Hunt. Does it fail to export at all, or only with custom sounds?

The unit or doodad? Both work for me…

Oh, they really fixed the Lich King model problem. :heart_eyes: Good Job!
Affected was only the unit model. :wink:

But exporting sounds, i.e. default sounds from the sound library, still doesn’t work. Obviously, only .flac files are affected. Both data formats .wav and .mp3 work fine.

Custom sounds are not affected.