Why not use Starcraft engine?

Who is responsible to Warcraft 3 Reforged to use old engine?GRubby? The game does not look better than wc3. Blizzard why you did not use Starcraft engine ? Reforged is bad is not what I expected damn.

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Yeah it doesn’t exactly look pretty except when you zone out and zoom in one 1 single model but when you look at it as a whole… it’s not good

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Because the StarCraft II engine is mechanically incompatible with Warcraft III mechanics and maps.

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They could have made it work. They should have never introduced this “crossplay” thing. Let the old players play their beloved version and new players enjoy an improved version.

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Then they might as well not have bothered. They could have instead spent all that effort making an entirely new RTS game.

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because they want to maxmise the profit, this game is just a copy and paste from original Warcraft 3

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Mate, with will, everything is possible.
The core of Starcraft 2 is similar to W3, they are both RTS games in the end. It would just need to rewrite some parts. If modders can create W3 remake in Starcraft 2, then Blizzard as the company who created both games can definetly do that too.

Its just question of resources - funds, time, will, management.
Blizzard had 2 years and the work they have done on this is equal to 3 months at best.

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There is a modder who is remastering diablo 2 in the starcraft engine. Surely that’s harder than remastering warcraft 3.

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Classic Team that is doing these remasters have stated since the beginning that the main point of the project is to bring the old games to the new launcher and make them work on modern OS.

Because the games are still baseline same to allow crossplay among other things, there’s no major game mechanic changes and the main thing they could change to get some cash is graphics.

Diablo 2 will be the same eventually.

Custom games and competitive scene. There was no way it would have worked in the same way with sc2 engine. The point is they messed up even that, the big deal with reforged was that you could always go back to classic, now this can’t really happen so…

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Because then it would look like SC and not WC. I get that it would look “good” but it wouldn’t be Warcraft. Also, it wouldn’t have prevented the major problems with the game.

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Why they even bother if they can’t deliver quality product.Also trusting Grubby was total mistake.

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It is possible, what you need a team enthusiastic enough to learn all the intricacies in both the Warcraft III engine and the Starcraft II engine + management backing the vision. There are very big technical challenges, it isn’t exactly a walk in the park.

The largest challenges is layering the old collision and pathing system from Warcraft III into the SC2 engine. This is complicated as their is some havok physic thing that sits on top of SC2 that works as a helper to do collisions and projectiles. It might be possible to strip it all out, but then you will definitely lose performance in big battles.

In the end you might end up with 2 pathing systems and collision systems, that will increase the system requirements.

The alternative route is to innovate on the old algorithms and try find some middle ground between how the ancient Warcraft III plays out and how Starcraft II does. This is all possible, we need to remember though a group of engineers are doing this for peanuts they are getting paid 200k max to create some crazy technology to reincarnate Warcraft III in new bones. There are not many ppl in the world who would be motivated to even start such an ambitious project by themselves.

A big misconception the community has, yes things are possible but without motivated leaders inspiring their team it is always going to be a nonstarter. If someones resume says they can do XYZ it does not mean much, it just means they CAN do it, it does not mean they will be self motivated to go above and beyond with their skillz. Innovation is hard, and it can be risky. Most people will do what their job requirement asks and no more. It’s just how it works. No different to you working at McDonalds, you serve the customer, you clean up at the end of your shift, you’re not doing crazy ambitious things to make McDonalds more millions. You’re not getting paid enough to do that. If someone wants those happenings it comes from management.

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Except they are not : compatible due to major differences with how they work.

If they made the SC engine compatible with WC3 they might as well just use the WC3 engine and port SC2 level technology to it. Which is what they did.

Diablo II is a lot simpler than Warcraft III.

Classic works just fine. Toggle off Reforged or use your old WC3 CD keys. I do not own Reforged and have no issue playing classic.

The largest challenge is adding floating point support to SC2. Outside of graphics it entirely uses fixed point unlike WC3. That and also changing the game update rate while keeping performance. WC3 updates 30-60 times per second while SC2 does it 16 times per game second. Run SC2 at 60 times per second and look at how badly it runs.

Or maybe the largest challenge is adding JASS support to SC2. Since it uses an entirely different scripting language with different limitations.

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I think you misunderstood me. Why would you port new technologies to a old engine if you can grab the world and just remake it in the new one ?

What I tried to say in that comment is, that both games are RTS so they share a high amount of similar functionality right ? You can just grab for example Gas and remake it to Gold. Because it works exactly as same, it only looks different, has different name and is collected by different amount per one collect. All these things are easily redone by just swaping skins od renaming few variables in the engine.

That is what I meant by rewriting some parts of it.

In the end we would get W3 based on S2 engine that is more modern and better suited, but with logic of W3. It would be something like W3.5

Changing the engine completely changes the competitive mechanics. They don’t want to change the online community they have. They just wanted to update the graphics and cinematics.

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That’s a really really really bad point.

Anybody can remake diablo or wc3 in SC:2. The problem is it feels nothing like the original game.

Take a look at reforged for example, everyone’s upset. Imagine the amount of complaints if they took the wc3 remake from sc2.

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The single only one thing they did right with this is not to tinker with or change the engine. Its what makes Warcraft 3 what it is.

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because money

I don’t understand why so many people are arguing that this game should have been made with SC engine.
Whether it be SC or WC engine, the quality would have been the same because Blizzard decided to make less than the required minimum work for this game.
Existence of Wow shows us the huge possibilities with WC engine. 2018 Demo was by far promising. So, the problem isn’t there.

Perhaps, they should have ignored the cross-game compatibility.

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