Why is there still stutter step?

Like you think if blizzard was to “reforge” a game they would actually do something to make it better…

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Stutterstep is something the player does to kite the enemy. You mean something different

Likely referring to pathfinder overload. A player’s units start to stutter while moving if the player has too many units moving at the same time.

This only really happens in custom maps where a player may end up possessing a huge number of units. It should not really happen in standard melee play due to the low unit count per player.

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Are you talking about the performance issues? Yeah, what’s happening is embarrassing.

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You should’ve called the title “stutter performance”. My first thought was “what’s wrong with stutter-stepping on here?” :stuck_out_tongue:

I can suggest to give Razer Cortex: Game Booster a try, it’s free & automatic (or just one click, if it doesn’t switch to boost mode automatically). It fixed the performance issues when I tried it with Reforged before.