What ist he definion of imbalance? It’s either an unfair advantage for one player in a normal fight or a tactic is too hard to counter even in theory. Both is the case in the current NE vs HU matchup.
There are two main tactics for human currently:
- The human expands:
The human gets his expansion nearly always up, eventhough you scout and harass it. Afterwards he cancels your counter expansion (it’s near impossible to get it up in the early game) and then he harasses you with 5-10 footies to death. (hello ToD)
Even if you survive and don’t loose too many wisp (2-3 are the normal case), you are lacking still wood and playing against an expansion.
Then both players creep their spots and after 5 mins the human makes his 70 supply push and normally wins. - The human makes a rifler timing push:
The human creeps 1-2 big spots and harasses afterwards with 5 footies the nightelf base. Usually the nightelfs loses again some wisp.
At tier2, the human gets the naga und pushes again at the nightelf base to cancel the lores.
After that, both players creep their spots until the human pushes with a 50-60 supply rifler/caster army the nightelf base. At that timing the nightelf needs needs at least one more minute to get his bear master upgrade and usually loses at that point.
In both scenarios the Nightelf has a tacitcal disadvantage. He can’t cancel the human expension, can’t get his own up at the same time, get harassed too easily against their economy, has a too strong disadvantage against a 70 supply push or in the other case, his timings are just off.
Which units are viable fort he nightelf:
- Mass hunts : get hardcountered at tier2 with Rifler/naga/slow/WEs
- Talons : get hardcountered by Breakers
- Dryads : get hardcountered by Riflers and later by Mortas
- Archers : get easily countred by Blizzard or Clap and defend footies.
- Hipporaider : not viable against Rifler and WEs
- MGs : too expensive, not enough damage against Rifler and really viable at tier3. Countered by Knights
- Bears: Get countered by Blizzard and Clap and even Rilfer/Caster are the counter against bears (eventhough the Nighelfs makes Bears to counter Rilfer/Caster lol)
In a nutshell: The Nightelf has a lack of tactical varieties and is forced to play a mix of Dryads and Bears, because nothing else is really viable! On the other hand, the human as an superior Tier1, Tier2 and even Tier3 army against the Nightelf and can choose from a multitude of tactics!
What about the heros:
- DH: got nerfed by -1 Agility and got even nerfed passively due to the Rifler buff. Therefore he can be shoot down too fast which gives the human a too easy advantage with a rifler/naga push.
- Keeper: Is good at the early game but falls extremely off in the late game. 2-3 Priest are countering the Keeper by them self
- Warden is only on TS viable
- Potm: useless because mass range is not viable against human
What has to change:
- The human harass is way too strong! Either the cost of footmen or the producing time has to increase.
- The Blizzard/Clap combi is too strong! Clap has to be nerfed in some case
- Rifler are broken against Nighelf currently! They should have either less HP or a lower damage output.
- Bears should have removed their last damage nerf to be more viable again
- Breakers are countering the Rejuvenation too easily. Stealing that cast should be done manually
- The deadly timing pushes: The producing time of Casters should be increased
- Towers should have slightly less HP
- I would overhaul the MGs totally:
320 Gold, 80 Wood, 5 food, 1100 HP, only one Taunt again and make them slightly smaller! (It’s like splitting 2 MGs into 3. The overall HP would be the same, but those units would be more viable) - The Anti-Magic-Potion should be available at Tier2
PS: I know that balance talks will trigger a lot of players but i’ve talked to at least ten top50 Nightelf players and everyone agrees with me. The current matchup is way too hard for Nightelf.
Update
ToD vs Paladyn: easy lvl 3 AM after 3.5minutes, exp and then harass with 10 footies the NE base. 10 footies A-Click the NE exp and the game is nearly over.
ToD vs ToRReN: Tod got harassed by creeping the expension. The nightelf harass was worthless and then Tod harasses the NE economy again with a not punishable expansion in his back. Kills afterwards the NE exp and the game is over.
ToD vs Paladyn: standard Rifler/Naga push. As soon Tod the Naga, the human army is way superior. Push at minute 8 - The first bear is at minute 9! Easy win after 11 Min.
ToD vs HowMuchLong: Fast exp attempt by Tod while he gets harassed. Eventhough he lost 3 workers, the Nightelf loses instead an archer, the TP and has a low HP DH. Exp goes easily through! Harass again with 10 footies and denying the potential NE exp. At minute 16 the NE has the only viable mix of Bears/Dry/Fairies and still loses hardly by not killing any unit from ToDs 80 supply army!
TH000 vs. Check:
Game1: Check scouts the exp attempt by Th000, harasses and accomplishing nothing. Check tries an archer/talons push but has no chance against 2 breakers and 2 riflers. The game is over after 10 minutes.
Game2: standard Rifler/Naga push and check has no change with his bears! Game over after 10 Minutes!
Game3: Footy harass on the wisp. Check can survive a little bit longer, but at the end his 60 supply Rifler/Caster wrecking the 60 supply of MGs, Bears and dry!
Hawk vs Foggy:
Game1: Standard meta MK vs Warden (TS is the only map where she is viable).
Exp gets harassed but still gets easily up. Foggy is able to set up his expansion too, but loses afterwads vs mass Hawks. (Archers//Dry/ Hippos are losing to easily against MK/mass Hawks)
Game2: Foggy tries off meta Hipporaider but has no chance against Rifler/Flying Machines.
Neytpoh vs. Deathnote:
Game1: Deathnote gets an easy exp up and has a fast lvl3 MK vs a lvl2 Warden.
After 12 Minutes he pushes the Nighelf expo with 70 vs 50 supply. Neytpoh has no chance and loses afterwards.
Game3: Neytpoh tries a Panda Towerrush against the human exp. At the same time he loses his main against mass footies. At that time the game was nearly over.
Game5: Am footy harass into the NE base. Neytpoh could barely hold, but after the first 2 Rifler and the MK, the game is over after 10 minutes!
Game2 and 4 was won by Neytpoh, because Deathnote countered the off meta Pitlord and DR wrongly!
ToD vs Grubby: Straight up Rifler/Caster game. Tod is losing no units against Grubbys Bears/MG/Dry Mix
I could go on with those videos, but the pattern is clear:
- The human expension goes too easily up
- The footman harass is way too strong
- The Rifler/Naga push is too early and too strong
- Rifler/Caster > Bears/Dry
These where top games, but on the lower skill end it looks even worse because you need a lot more skill vs the human than the human with a Rifler/Naga focus army.