Agree, feedback to Blizz: Would you please not change the core mechanics but offer an alternative in the options?
Perhaps you can offer it via kind of a settings.txt for advanced users? In case you did not want to bloat the options (MY GUESS). The new feature is personally of no use to me - if a worker is idle I want to know where (obviously I forgot about it) and immediately give it a command which in 99% of cases is nearby… be it to harvest wood, gold, build next farm or else.
Why the new change is bad or rather said should have an option:
It doesn’t fit as described below. First of all Double click in the long run is much more strain and flow wise, we are playing a game here with lots of clicks and not controlling windows. Furthermore, workers are not like your army hotkey or hero where you (should…) know where it is and when you might send it via minimap or clicking on the minimap to give specific commands (attack buildings ahead, or send back base or next creep camp); like that is the usage that is suggested here for the new F8! BUT workers are not army, instead it’s a very simple function to fix your macro mistake or lack of 400 APM not allowing to shift them back every time during battle etc, or you don’t wanna waste 80…180 gold for a queued farm etc. Last but not least this is what people are used to.
I am sorry when you took the tip from top 1% player who doesn’t make any macro mistakes, but TBH that’s obviously not what this button is designed for originally. There can be a lot of trouble and this button was designed to help with it - thus the default behaviour should be IMO: Where is idle worker.
PS: And again it’s very confusing to just have it changed, might aswell reverse camera dragging direction. (edit, not quite that weight ofc)
Throwing around insults to solve anything.
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It doesn’t surprise me that some peeople might have asked for one click to only select, and not jump the camera. But this is the sort of thing that people were used to after it being the way it was for so long, so it should 100% have been a toggleable option.
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On the off chance than an actually motivated teams is working on the game right now, you might wanna try to submit your feedback while at least TRYING not to sound completely stupid.
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Only way to save this game is just make a different game with 1.27b or 1.31 version.
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Let me tell it was never about just motivation, but about payment and investment by the big guys. There are tons of motivated people for this game, but did you ever listen to the last dev that worked on reforged (talked about problems). It sounds a little like you haven’t heard of why reforged release was a mess. (also there are many private projects, that do tons of good work w3c, the italian dude with reforged reforged and so on and so on)
On the flipside I totally agree to give some more respect for the work, it’s still a tough job and they aren’t getting paid for being shout at but doing the high level jobs; the collecting feedback part certainly is the most unrewarding one - there are many hurdles players don’t know about and it always sounds very easy on paper which isn’t reality.
(here I am Ignoring IMO bad decisions on new graphic style and sounds as well as seemingly ignoring very important features such as reconnect for example, so I understand user’s feelings anywhere of course)
With this new project it’s certainly wound-up, so just keep constructive feedback coming. My suggestion at start of a topic is to name one thing that you liked first in this patch (it certainly was work) , then tell the feedback/criticism. Personally I enjoy the new menu and search functions, as well as improvements to match making especially groups - group play (RT) is not perfect by all means but good improvements.
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