Who would your Co-op commanders be?

Hypothetically, Blizzard adds a Co-op mode similar to SC2, where each commander is a lore character using hero units from melee for their skillset.

Scourge and Legion are the bad guys, so characters from those factions aren’t available. But other than that, anyone who was alive in the WC3 erra is fair game.

Who would your commander be, and what would their army play like?

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Garithos, but undead. Would have mainly human like creatures, because even in death, he hates dem races. And if he would have undead dwarves or elves, they would be very deformed and ugly compared to his human troops. Especially elves…Like headless mages that throw body parts, exploding dwarves filled with gun powder, etc… Sacrificining the lower inhuman beasts to preserve the humanity. Because if he is damned, the will be even more so.

Or human, with variant knights like archers knights and Footman. With maybe another type of healer or mages. Focusing on mobility and durability, since he is mounted on a horse that would go well with him I feel.

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What hero unit from melee would Garothos use?

Can’t be his campaign class, because that’s just an amalgamation of other hero units.

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Rend Blackhand

  • A full return of WC2’s ‘Dark Horde’
  • Forest Troll Warlord Hero to replace Shadow Hunter, Agi hero
  • Ogre Magi Hero to replace Farseer, Int Hero
  • Blackrock Champion to replace Tauren Chieftain, tanky Str hero
  • Blackrock Battlemaster to replace Blademaster. Mostly a reskin and slight ability swap

I imagine this to be a true-to-Warcraft 2 revamp of the army. However, if this is to tie into WC3/pre-WoW lore, then I figure some adjustments can be made for that too.

Red Dragons -> Black Dragons
Death Knights -> Warlocks
And a hefty dose of Shadowhide Gnoll slaves that can be used as fodder troops.

3 Likes

Thrall: Grunts, Shamans, Headhunters, Kodo Beasts, Wind Riders and Demolishers and Tauren and some orcified variants of some units to give variety. Maybe some unit summons Spirit Wolves. Just a bit of everything, and plenty of the strongest units of what the Horde has to offer.

Grom: More of a focus on Raiders, maybe some ranged cavalry-type unit. And most importantly - All units in Grom’s army, melee or ranged, gain Pillage.

Cairne: Tauren up the wazoo - Youngbloods, regular Tauren, riderless Kodo Beasts with a Devour, Spirit Walkers.

Rok’han: Trolls, trolls, trolls. Headhunters and Berserkers, Axemen with great attack speed (Hello Zul’jin…), Batriders and Witch Doctors. And wards, wards of all kinds.

That’s just a quick hypothetical lineup of orc commanders.

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Does this make sense? From what I know, co-op maps are just maps from the campaign regardless of who was there in the lore.

And in WC3, the player actually commands the bad guys. Not all of them, but a significant chunk.

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In Starcraft 2 Amon is always the enemy, and the justification for people who don’t really like each other working together is uniting against the bigger threat of Amon.

Warcraft has two bigger threats that make sense to unite against, the Scourge and the Legion.

Because there’s no way anyone would team up with Arthas’s scourge, undead commanders will have to be Forsaken.

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GARITHOS

YA BOIIIIIIIIIIIIIIIIIIIIIII

But in all seriousness, Garithos. Hilarious that this is already the top answer.

No, u.

I prefer that.

Garithos was obviously a Retribution Paladin. In the remaster, they can presumably leave him with Holy Light and Devotion Aura, but give him Divine Storm to replace “Shockwave” and either keep Avatar but change give him some custom sound files (which all titanic race warriors can potentially do) or replace Avatar with Avenging Wrath.

Uh, there are heaps of big threats in WoW, such as Void Lords which can come through directly Shadowy stuff, Elemental Lords, or Twilight cultists.

I think we’re really limiting the design and number of co-op missions/maps if we just say that only the the Scourge or the Burning Legion. I think there is more creative room if we just say any of the big bad world ending threats.

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Garithos isn’t any kind of paladin. He has the magical ability of grapefruit.

Garithos is a warrior.

We aren’t playing WoW, we’re playing Warcraft 3.

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I would play a more original map. Activision not blizzard makes the calls. I don’t want them to ad anything it will be garbage.

My #1 pick for a WC3R Co-op Commander would be Garithos.

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I’d like to see a fuller and more unique undead with Sylvanas. More ragtag and less blatantly “monstrous” units for the Forsaken.

Also more “creatures of the wild” with a more druidic, natural night elf force from Malfurion. More beastfolk.

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One question is - Is this gonna be canon. As far as I know, Co-op commanders isn’t completely canon.

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Garithos is literally the first ret paladin.

Not sure why you dislike facts so much. Many of these elements already existed in WC3 and co-op missions don’t affect the main campaign so there is no reason to stifle creativity by creating pointless barriers.

classic.battle(dot)net/war3/neutral/sludgemonsters.shtml#sludgemonstrosity

classic.battle(dot)net/war3/neutral/unbroken.shtml#darkweaver

classic.battle(dot)net/war3/neutral/voidwalkers.shtml#voidwalker

I think it would be cool if she had more mind controlled units. Personally, my fav mission of hers was when she used the bandits/ogres/gnolls/murlocs/trolls to beat Varimathras.

That was heaps of fun.

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If it is anything like Starcraft then it will be as canon as the RPG books, which is to say not very much.

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The Void Lords are insignificant and incredibly weak on the physical plane of existence.

So, the Scourge with purely risen Skeletons/Ghouls/no non-humanoids?

CAIRNE BLOODHOOF! Taurens only

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Zul’jin with only Forest Trolls

Vol’jin with Jungel Trolls

Garrosh with Mag’har Orcs

Thrall with Green and Shamanistic Orcs

Cho’Gall Ogers

Gul’daniel Orcs Demons and Warlocks

Kargath Bladefist Fel Orcs

Alleria Windrunner High Elves

Kael’thas Blood Elves

Vash’j Naga

Anub’arak Undead Narubian’s

Sylvanas Undead banshees humans and elves

Arthas as Lich King Undead Ghouls and Abominations

Kel’Thuzad Necromancers and Skeletons

Uther Paladins and Priests

Varian human soldiers

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What’s about Illidan? He is probably the hardest to implement. A Night Elven hero that has no connection to Night Elves in lore. The leader of the Illidari all three races of whose (Sin’dorei, Naga, Draenei) would make more sense as separate commanders.

The only way I could see Illidan implemented would be as a mechanic for the Maiev commander - she has to find Illidan like Zeratul has to find Xel’Naga artifacts in SC2 or like Gollum has to find the Ring in BfME 2.

Or make Illidonger a one-man army because he’s so muscular.

2 Likes