Any thoughts on this?
For competitive play?
I was thinking Volcano,Tornado,Stampade and Earthquake.
With Tornado and Stampede being the worse ones of the 4.
Earthquake maybe should be a 5 sec channel then an ability that cast itself for rest of duration. I dont know why Volcano is still an ability.
Literally earthquake, needs to differentiate.
I feel that they are similar. Maybe ability should stay for volcano just renamed and have different model and become non channel.
Far Seer
Far Sight has its benefits but its not overall that great of a spell.
It is because lvl 1 and 2 are usesless. And no one wants to put lvls in 1 2 to get 3 when you can max out chain lightning or spirit wolves…
I say that it must also have a secondary function to it like increased sight around hero for all lvls while lvl 3 also provides true sight.
This way you can prepare for an incoming attack.
Crypt Lord
Honestly I think his spiked carapace needs to be stronger especially for early game.
Then his beetles need to be stronger aswell as they are really week and feed xp.
I remember someone doing math (lvl 3 beetle is weaker than a footman no upgrades)
KOTG and POTM:
I think Keeper (especially) needs to be Invisible during his Ulti so he cant get stunned. Also making dust good.
Potm maybe immune for 5 secs atleast so Ulti is not that useless.
This is because every race has a stun (hero or merc) to cancel out ulti. So it must be atleast a little bit useful.
Dreadlord:
Sleep is so easy to dispel so you might want to make “x” amount of seconds out of total undispellable so that it can have some effect.
Like: Last 40 secs (First 10 you cannot dispel)