devotion aura scales really well, which is why it’s standard and has kinda taken the cake from divine shield. All the auras are pretty good except for thorns…Thorns should be reverted to do a set amount of damage again instead of a %…I liked the feel of that better - but it was deemed to be overpowered…not sure how it would feel in the current meta…because Force of Nature would almost always be a better pick in most scenarios - and Thorns is race specific (good vs orc, horrible vs elf mirror).
I’d like thorns to be revisited for sure, it’s the most “useless” skill at the moment…
the thing about the thorns doing % rather then a set number was it made it WAY better vs say ghouls then grunts.
So late game if it was say did 20% your attack it would scale with the better units then say if it was like 7 damage. 7 damage a hit for a taurn is less then a scrape
Me I like Aura Abilities as it makes the Heroes look good aesthetically…
For me there isn’t any bad abilities if you know how to use them, but again for me i kinda dislike the Banish Ability one, and maybe the Scout one too… (I meant Sentinel, my bad )
Farsight
While this abilities has its use, it is just never compelling to take compared to FS/CL. Scouting can be done at the low cost of a peon or goblin alchemist, and the Farseer’s skill points are better dedicated to higher level offensive spells. This skill sees zero play.
Banish can enable sick plays. Both offensive and defensive. I wish it didn’t slow friendly units, however.
Isn’t it pretty good for destroying bases? Is it that useless to have late game? Tornado, Volcano, Earthquake and D&D all have one function, and they do it pretty well.
Incinerate gives a hefty damage boost. If anything, Fire Lord's Soul Burn is far worse - it’s a DoT on one unit, and if you cast it on a hero, not only they take less damage due to their 25% spell resistance, but the “Resistant Skin” effect lowers the duration! At the same time, it’s a one-unit silence.
I think the Dark Ranger’s Life Drain will be useful if it gives health to friendly units, just like the blood mage’s Siphon Mana. TH000 said naga’s mana shield would be useful if it calculated armor while offsetting damage.
It was buffed. This ability is very situational, but strong enough.
Lol, very strong aura. Potm is picked only for it. If you want see potm in solo, you should think about another her abilities.
It was buffed and good enough.
It was buffed and good enough. I saw naga + mana shield + mass fire orb strategy in solo, I saw very tanky naga in ffa.
I think most useless ult ability is volcano. It costs a lot of mana (fl has no so much), small range of cast (firelord is close to own volcano so it’s very easy to kill fl or cancel ult), it destroys buildings slower than another mass damage ult, stun is random and so on. It’s like 1/100 situation when volcano is really usefull. Tornado, d&d is a bit more usefull. Earthquake has small cooldown and manacost, destroys buildings faster, so it doesn’t seem useless.
Sorry man, but you don’t even know how Far Sight works at the moment.
Also your post about earthquake… I don’t know if you’re playing only 4v4s with your friends but this spell like any other channeling lvl 6 skills (except tranquility) is useless. Show me ONE SINGLE 1v1 high level game where this spell “won the game”.
but it has so much cool factor that it negates its weakness!!
I literally watched a game earlier (and I have the replay) of an Undead picking Firelord first and Naga seawitch 2nd, he got Firelord to level 7 but unfortunately never used volcano, and he got the Seawitch to level 6 and actually made good use of the tornado ultimate (which I always thought was the worst) but it was the most amazing thing I ever seen, just wish I had gotten to see a volcano lol
In all seriousness though, I think the Beastmaster has the absolute worst ultimate. Its very hard to aim, I’ve seen people use it and have it appear on wrong side of fight, and even when it is used in the correct location it can still entirely miss where you wanted it to go, its just so sporadic and random, they should correct the way you aim by making it a circle similar to any other AoE, but they should allow the beastmaster to move while casting it
Either make it a siege ability, in which case it should really do more dmg and to have some kind of gimmick so it is not just copy-paste Death and Decay, like: it should do more dmg near the epicenter and less to the extremities.
Or have it a CC Ability, lower dmg, larger AOE, more slow.