Grubby stated in his recent vlog that struggling against the controls is part of the magic of wc3 and helps separate skill between players. Now keep in mind this was not a direct reference to control groups specifically but it ties into the micro managing of the army and he is against streamlining it and plans to advocate against changes that impact it.
Keep in mind tho that grubby and other pro players are a very minor aspect to the community so his views are obviously his own and not the will of everybody obviously.
Blizzard, please create a new fresh 2019 worthy game for our beloved pro gamer Makaramus. He deserves so much more Also pls set unit limit to 1000/1000! Itās 2018 for gods sake!
Yeah, I think he was talking more about pathfinder at that time and I agree with him. That is a mechanic that brings bodyblocking, spliting and stuff, it should be preserved in my opinion.
so you was not doing sarcasm here too? well excuse me then
but still title is about 12 unit selection so its not place to discuss it here. you can make yourself heard by devolpers if you create a discussion about that directly
Yes as I said it was a micro related question and not specific to control groups but there is some minor tie in there. If I see him streaming live again I might try to ask specifically about control groups as I am curious about his opinion.
Iād love to get a read on the community feel on this. As you said Grubby and other professional players make up a small number of the community, but Iād be curious to see which members of the community promote itās longevity.
I know that in SC2 both the competitive, amateur, and casual audiences are satisfied through esports, ladder, and co-op respectively. I wonder if it would be possible to please all three in WC3:R as well.
Can somebody translate what he is trying to tell me? I feel like I am in an old lassie episode where the dog is trying to tell me somebody fell down the well but I just think the dog wants its belly rubbed.
I follow him through YouTube, last time I went to the stream it was some sort of playback video, I only realize after asking a few times and seeing people in chat explaining the situation. haha
SC2 is a bad example in my opinion. Iād argue Warcraft IIIās longevity and community support is the one to emulate over SC2.
The veteran and competitive players care about this because it changes the game a lot.
The new and casual players wonāt care at all no matter what theyāre given.
I think it is a better idea for the longevity of a game like this to cater to the people whoāve supported it for decades, instead of the people who might try it buy some skins then move on to the next fortnite game.