WE: Campaign container causes corruption of imported data

This problem has also existed for much longer and has already been reported in the forum. Nevertheless, it should be flagged again, because it needs to be fixed.

Example:

  • We have created a map and import various data into this map. Models, sounds, scripts.
  • The map is saved.
  • As soon as the campaign container of the editor is opened, an error occurs in the object data module of the editor. This error happens unnoticed!
  • In the previously created single map, all imported files of that map have become corrupt, their specified data size is then set to 0 kb.
  • After this error, it is necessary to re-import all imported files, which can take a long time depending on the amount of data contained.

Please repair. :pray: