WC3 reforged and classic multiplayer

can people who bought reforged and those who had the Original play multiplayer?

Yes such people can play together. Those who own the original have full access to the classic part of Warcraft III including all multiplayer features. They will not be able to play “Reforged” restricted custom maps but all custom maps that allow classic will still work.

In order for people who owned a physical copy of Warcraft III to keep playing they will need to attach their Reign of Chaos CD key to their BattleNet account. After doing this Warcraft III should install and play fine from the BattleNet application. The Frozen Throne CD key can also be attached but does not seem to enable anything as only the Reign of Chaos CD key is checked for access to classic Warcraft III and all of its features.

Classic players have access to the full World Editor. This includes Reforged graphics inside World Editor. This results in the silly situation where theoretically they can develop a Reforged restricted map but be unable to test it because testing custom maps in Reforged mode does require that the player own a Reforged licence.

Not true, they closed the ports, all those features we had in classic wc3 was community made. Wich blizzard proactively removed. (reefearing to custom games ofc)

All classic maps does not work. This is due to thier new library system for Doodas, items scipts ect has been rename/reworked.

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Most custom maps still work. If every aspect of them works correctly is another issue. The ones that do not work likely do so for good reason (author abused something unsafe).

You obviously have no knowledge of making custom games, you might wanna twice twice before spreading untrue information.
I just told you the reason why old maps don’t work and the once that do, only works because map makers updated them after blizzard broke them.

Stop talk about stuff you know nothing about and when i call you out on it, don’t change the subject. wake up.

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I have been involved with custom map development for roughly 15 years, as is evident by my position within the community. From my own personal tests I have not observed any common aspect of custom maps having been broke by Reforged. The only aspects I did observe become broken were borderline or obscure behaviours as well as some use of assets which are no longer supported (chaos space orc model, etc). I have played many maps online that were last updated 5 years ago, with no direct issues or apparent breaking.

The only real issue I encountered was desyncs. This has nothing to do with the custom map being broken but rather some issue with the Warcraft III engine remaining in sync between different clients. The custom maps worked fine if played single player.

I think some maps were broken due to using a type cast work around exploit that was not fixed by the original type cast exploit fixes. Such maps have their script fail to load due to technically containing a syntax error. Some maps were broken due to their own silly “map protection” now protecting the map so well that Warcraft III cannot load it.

name one map you been involved of making.

What position would that be? As far as am concerned you are nobody.
Am going to guess that your a forum MVP. You don’t have green text for a reason. Blizzard does’t want people to be able to spot thier psycho experiment.

Name 3 popular custom maps that has’t been broken by Reforged. (that has’t been update for the last 5 years.)

Not very correct. Not having all older models is not the main issue. I said it before and i say it again.

Think of the Classic wc3 as a library.

We’re going to simplify it. you have 3 files.

Footman
Ballista
Space marine

With those 3 files you make a custom map.
After making that map, Reforged comes with a new library!
and the library look like this now.

Footman
Glaive thrower
Terran marine

Now, what would you end up with trying to play your map on Reforged?

Answer:
Glaive thrower (ERROR)
Terran marine (ERROR)

can you stop talk bs and speading false information?
The very definition of ‘‘broken’’ is desyncs, crash and not playble.

We all use the same damn client.
The reason we desync is when players use diffrent graphics.
For players with classic will not crash or desync as long as the map does’t use assets wich was removed/renamed for reforged.
Also, the map does’t need everything to be HD as long has it has SD version.

how the f is that even a slightly valid for the argument? we’re talking about custom games man, they are played online.
We’re NOT talking about custom campaigns.

kinda, but not realy. Everytime blizz does these so called balance updates or patches, it breaks custom games.
the editor it not used to make mele maps. It’s 99% used to make custom maps.
Like my eg before, everytime they change that library it breaks and you get the syntax error. So map makers need to patch blizzards patch…

Am going to make a other post on how to completely remove chances of crashing and desync.

It does not. Reforged would’t have issues if silly blizzard had same library files and name.

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This is a problem that is normal with every update of WC3 since the beginning. Most of the custom maps lose backward compatibility once a new update is released. It’s actually normal in most software to be honest…

Still the discussion is faster.
The W3 Classic has the option of customized campaigns.
The W3R No.
Therefore the W3R does not let us play the W3 Classic.
And this can be done with other options.

yea, short awser (gonna make post about this later) change Data Set in the preferance for the map to ‘‘Custom 1,01’’
Every bug fix that you have done since reforged might reset. But, after those are fixed you won’t need to fix all the new bugs that come with every patch anymore. Since your map won’t be affected for these changes

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I guess that the main problem is that before we had a stable game with a patch every 1 or 2 years, so, it was even worth to rework the map and add improvements.
Now we just have patches for footprints… and if we don’t have them we got nothing at all…

https://www.hiveworkshop.com/members/dr-super-good.116773/
Among my recent works include the current Warcraft III compatible BLP specification (which is correct unlike the one people used for over a decade) and the CASC side of retera’s model studio.

Although I have not made a map by myself. Parts of my work have made it into hundreds of maps in the form of help and problem solving I provided to quite possibly thousands of map makers of the last decade.

Given that most maps that are 5 years old fail to be “popular” in recent times that is impossible. Warcraft III was hardly popular before Reforged, averaging only a couple hundred people online at any given time in custom maps during the end days of host bots.

Actually the units still work perfectly. Just the localized names and the models were changed out. As such anything that looked like a chaos orc space marine turned into looking like a normal marine. It still moved the same, attacked the same and performed the same but it looks like a marine now. Its name would not even be changed if the custom map declared a new name for it, otherwise it would just be called a marine.

Yes except in the context it means that the game was not playable in that mode around that time, not that the custom maps were not playable. You could run them single player perfectly as you cannot desync from yourself.

Which would be a bug in the game engine since the graphics are not meant to be coupled to the outcome of the game state. A good example is StarCraft II where you could technically remove/destroy all actors for all units and given the same set of inputs the same results will occur even if the player cannot see them.

Only assets were removed/renamed. Object data was not.

This will only happen if the map author incorrectly coupled their map to melee balance when it is not a modified melee map. This is why the editor defaults to “base game” balance which does not get changed by balance patches. Any other breaks would be due to subtle changes in mechanics which a map relied heavily on.

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It doesn’t work like that. DrSuperGood is right. There is a specific overwrite order in how the data is retrieved by the game. You may store the whole game in a custom map and it would not change across patches unless the hardcoded functions would read them differently. It rarely happens anyway…