Hey!
I am glad you chose to reforge Wc3!
I still have some questions and stuff people should look through though:
- Will there be a simplier way to import and export? Different options? Also making templates.
- Will there be a easier way to copy and paste triggers and variables. Different options? Also making templates?
Nowadays I have to copy triggers from a map, load next map, paste, then load the last map again to copy and then load second map to paste again, etc etc. to be able to get my triggers on my other map.
- Can we get a 480x480 map choice in the start instead of downloading from a random guy on the internet?
- Will you make more props, buildings and so on? Or maybe sell small packs with more skins and models? Would be a great way to earn money, wouldnāt it?
I know people are against microtransactions like this, but if you just make it for the Editor and not like ingame skins etc. This would be great for the Custom Game Makers, which has kept this game going for a while.
- The FOG! I hate that the fog option covers the whole map and not parts of the map, like in regions for example. Any chances for more options for it? To have it in regions for example and make it fade by the outline.
- Music: Same as with fog, but that we can have music in each region we are in, without making other far off players hear it. Any chance we can get Region music?
- No limits to anything. Not to load, no limits in editor. The only thing keeping the limit is if the game crashes. So will you please make everything unlimited? No limited terrain choices, limitless units / doodads / everything.
- The terrain editor needs a update, for example, when you make mountains, you are bound to not making cliffs etc. We donāt care about the cliffs you add, we need the normal hightening to be able to make cliffs that are walkable, if we donāt want them walkable - we will just add non-pathing doodads.
here is a picture of what I mean: xhttps://imgur.com/a/1m2Lzpw
- Can we please add some water and rivers as doodads? Big squared waters for example. I have to download it nowadays to be able to use it. We still donāt like that cliff by the waterside.
We can of course start with making a map that is -1 under the water and then height some of the terrain up from the waters, but that will make us unable to make lakes atop of moutain areas for example, except for when we are using the water with cliffs (which we try to avoid).
Here is how we currently have to do it: xhttps://imgur.com/a/nDMmkqd
- New visual effects: Before we had to copy and paste doodads and rotate them upside down, same with skybox -to be able to make it looks like water reflection. Will there be a change to it?
Example: xhttps://imgur.com/a/nDMmkqd
Would also be nice with new sunrise effects (nowadays we have to edit a downloaded lightning ball and increase itās size etc):
Example: xhttps://imgur.com/a/nDMmkqd
Also, a nice visual effect to have: skyboxes like Sc2, where the skybox is inside a globe which we place around a chosen area on the map.
- Will there be Blood elven buildings inspired from WoW, aswell as draenei units with their looks from WoW? There were just a few high elven buildings, and it was kinda weird seing Humans had so many big buildings, while high elves and night elves had these small thin huts.
12: No limit to the heights on the map? That would be a great move in the right direction. Also, make the height of the camera follow the height of the unit you are controlling?
- Could you make the units not talk everytime they move, maybe add a system in editor or setting ingame where you can set the chances the units you control speaks everytime you move. for example make them say something 30% of the time etc, instead of every move. Making them speak at every move gets annoying over time, but if they never say anything, it gets boring. So if we can set our own % settings on it, it would be awesome.
- We need rolling wagons units and still wagons doodads.
- Will you make some indoor templates and doodads? Like walls, floors, doors etc. Or will we still have do download that somewhere online?
- 360 grades turning camera, any chances we can see that coming? Maybe be able to lock camera at our own preferable view?
- A option to play only the music/environment sounds in a region where your controlled unit is. So if you are controlling/selecting a unit and he is in that region, it will still play that music even tho you are viewing another area of the map. Music will still play from that region when he is deselected, until a new unit is selected. This would only been a setting in Editor for custom maps.
- Rejoin session reconnect: If a player gets disconnected, add a way for them to come back and after a little while make able to vote kick. Should also add a function that if a player goes offline, a new player should have the ability to take their place. Many games have ended up being cancelled because of a player going offline, destroying the fun of the game and leaves people frustrated.
EDIT: Rejoin game Will be added.
Now to hope they can make players join into a already created and started game.
- What about making the game able to switch map in multiplayer. If you have made 2 maps in editor and you have rounded one of the maps with a friend, it would be cool to just go stright to the next map with a trigger you have put in yourself. (Not saying you should make all campaigns able on multiplayer, but that would also be cool!).
- Will memory leaks and other leaks be fixed? Or atleast add more memory to the game than wc3 classic, unlimited maybe? Or will we still need to use custom scripts after spawning units, removing location etc.?
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New Save/load system for Easy use? Maybe set it up in world editor? Saving variables and everything of players and their characters (items, abilities, levels etc). Then we donāt have to use ages making or finding a system for it.
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More to come.
Hope some people agree, Iād like to see peopleās opinions. Also, correct me if there is something that didnāt need to be in this post.
Ty for reading through all this boring text.
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