Warcraft needs changes!

Hey!

I am glad you chose to reforge Wc3!

I still have some questions and stuff people should look through though:

  1. Will there be a simplier way to import and export? Different options? Also making templates.

  1. Will there be a easier way to copy and paste triggers and variables. Different options? Also making templates?
    Nowadays I have to copy triggers from a map, load next map, paste, then load the last map again to copy and then load second map to paste again, etc etc. to be able to get my triggers on my other map.

  1. Can we get a 480x480 map choice in the start instead of downloading from a random guy on the internet?

  1. Will you make more props, buildings and so on? Or maybe sell small packs with more skins and models? Would be a great way to earn money, wouldn’t it?
    I know people are against microtransactions like this, but if you just make it for the Editor and not like ingame skins etc. This would be great for the Custom Game Makers, which has kept this game going for a while.

  1. The FOG! I hate that the fog option covers the whole map and not parts of the map, like in regions for example. Any chances for more options for it? To have it in regions for example and make it fade by the outline.

  1. Music: Same as with fog, but that we can have music in each region we are in, without making other far off players hear it. Any chance we can get Region music?

  1. No limits to anything. Not to load, no limits in editor. The only thing keeping the limit is if the game crashes. So will you please make everything unlimited? No limited terrain choices, limitless units / doodads / everything.

  1. The terrain editor needs a update, for example, when you make mountains, you are bound to not making cliffs etc. We don’t care about the cliffs you add, we need the normal hightening to be able to make cliffs that are walkable, if we don’t want them walkable - we will just add non-pathing doodads.

here is a picture of what I mean: xhttps://imgur.com/a/1m2Lzpw

  1. Can we please add some water and rivers as doodads? Big squared waters for example. I have to download it nowadays to be able to use it. We still don’t like that cliff by the waterside.

We can of course start with making a map that is -1 under the water and then height some of the terrain up from the waters, but that will make us unable to make lakes atop of moutain areas for example, except for when we are using the water with cliffs (which we try to avoid).

Here is how we currently have to do it: xhttps://imgur.com/a/nDMmkqd

  1. New visual effects: Before we had to copy and paste doodads and rotate them upside down, same with skybox -to be able to make it looks like water reflection. Will there be a change to it?

Example: xhttps://imgur.com/a/nDMmkqd

Would also be nice with new sunrise effects (nowadays we have to edit a downloaded lightning ball and increase it’s size etc):

Example: xhttps://imgur.com/a/nDMmkqd

Also, a nice visual effect to have: skyboxes like Sc2, where the skybox is inside a globe which we place around a chosen area on the map.

  1. Will there be Blood elven buildings inspired from WoW, aswell as draenei units with their looks from WoW? There were just a few high elven buildings, and it was kinda weird seing Humans had so many big buildings, while high elves and night elves had these small thin huts.

12: No limit to the heights on the map? That would be a great move in the right direction. Also, make the height of the camera follow the height of the unit you are controlling?

  1. Could you make the units not talk everytime they move, maybe add a system in editor or setting ingame where you can set the chances the units you control speaks everytime you move. for example make them say something 30% of the time etc, instead of every move. Making them speak at every move gets annoying over time, but if they never say anything, it gets boring. So if we can set our own % settings on it, it would be awesome.

  1. We need rolling wagons units and still wagons doodads.

  1. Will you make some indoor templates and doodads? Like walls, floors, doors etc. Or will we still have do download that somewhere online?

  1. 360 grades turning camera, any chances we can see that coming? Maybe be able to lock camera at our own preferable view?

  1. A option to play only the music/environment sounds in a region where your controlled unit is. So if you are controlling/selecting a unit and he is in that region, it will still play that music even tho you are viewing another area of the map. Music will still play from that region when he is deselected, until a new unit is selected. This would only been a setting in Editor for custom maps.

  1. Rejoin session reconnect: If a player gets disconnected, add a way for them to come back and after a little while make able to vote kick. Should also add a function that if a player goes offline, a new player should have the ability to take their place. Many games have ended up being cancelled because of a player going offline, destroying the fun of the game and leaves people frustrated.

EDIT: Rejoin game Will be added.

Now to hope they can make players join into a already created and started game.

  1. What about making the game able to switch map in multiplayer. If you have made 2 maps in editor and you have rounded one of the maps with a friend, it would be cool to just go stright to the next map with a trigger you have put in yourself. (Not saying you should make all campaigns able on multiplayer, but that would also be cool!).

  1. Will memory leaks and other leaks be fixed? Or atleast add more memory to the game than wc3 classic, unlimited maybe? Or will we still need to use custom scripts after spawning units, removing location etc.?

  1. New Save/load system for Easy use? Maybe set it up in world editor? Saving variables and everything of players and their characters (items, abilities, levels etc). Then we don’t have to use ages making or finding a system for it.

  2. More to come.

Hope some people agree, I’d like to see people’s opinions. Also, correct me if there is something that didn’t need to be in this post.
Ty for reading through all this boring text.

To watch the pictured links, just remove the ā€œxā€ infront of them.

14 Likes

Those are some excellent ideas, and I pretty much agree with all of them. Except that vanilla cliffs can be nice in certain cases :wink:

They have actually given out very little details on what they are doing with the new WE, but I am confident about it. They have hired a couple of modders and map makers to work with them to improve the editor. I believe it was one of these guys who made the Culling demo’s map.

About the water reflections and those, I believe those will be improved and become ā€œautomaticā€ as the engine’s graphics engine is improved. I’m sure it will allow water reflection, sun rays and whatnot else.

2 Likes

I, for one, do care about cliffs for one simple reason: line of sight. If you put line of sight blockers between two different elevations, you will not be able to see across them even if your unit is on the ā€˜higher ground’. Afaik there is no way to replicate this without using cliffs.

Now what I personally would love to see when it comes to elevation would be to allow cliffs to simply stack up to as high as the map height is. Nicer ramps would be great but even sc2 struggles with those to I don’t know how multi-levels ramps would work.

4 Likes
  1. For limits (unit, texture etc), I think there should be a selectable performance level, so that multiplayer maps can be filtered depending on computer power.

  2. I like the vanilla cliffs, they’re discrete. Although allowing both would be fine.

Everything else I agree with.

  • I’d like sky pathing blockers that affect path_finding_ not just physical blocking.
  • Custom terrain speeds (pathing weight) like snow or sand is slow, road is fast. I guess coding in path_finding_ for this would take some work, but even if pathfinding ignores it it would be cool.
  • A lot more aura and buff functionality. Separating cause (buff, aura, upgrade) from effect would be awesome but only if you’re totally redoing the engine.
1 Like

Yeah, i was talking about having both, cliffs are still needed. I mean that I just wish we could make mountains that are steep, and doesn’t add that extra ground on the sides. For example as steep as the Thunder Bluff mesas. We can do that with a file installed on classic wc3, but I hope they add it to the reforged version on forehand.

I believe that was one the main points, to add the functionalities to regular the World Editor, so you really didn’t need any third-party mods and hacks. So I’m hopeful they make many of those changes you listed.

Additional resources would be cool (say 8 custom resources).

Plus a very few simple entity additions:

  • Oil wells from WC2.
  • Iron, coal, stone, and gem mines (just tiny tweaks to goldmine and to the contents of peon/peasant sacks).
  • Harvestable stones (like trees).
2 Likes

I would love if you could add additional resources on the resource bar. You know, like you didn’t have to put oil on a leaderboard, but it could actually be up there with gold, lumber and food. That would be awesome.

why not add it on leaderboard though? Kinda just want the info from leaderboard.

Oh, I meant multiboard. That little box that comes to the right upper corner of the screen.

1 Like

Alright, I see =)

Great suggestions - really looking forward to Blizzard sharing more about what they have planned for the Editor. Its arguably the most important feature as it will be what sustains Re-Forged long-term.

1 Like

The list of what People want to add in beginning to be quite long. Blizz would have to forget alot of it if they are ever gonna release the game. But i am sure there Will come patches though =)

Welp, you literally said everything I would like to rely to the devs plus more. I’ve stopped modding the game like 7 years ago. But a lot of these features are welcome!

Good we agree! I hope many other people will see this and upvote it too, I want to reach to Blizz as much as possible.