We’ve just updated the PTR with a new build.
Changelog
All updates are subject to further change. Please keep in mind that some of these changes are more experimental than others.
Balance
Altar Heroes
- Gold cost reduced from 425 to 400 on all altar heroes.
Orc
- Reverting Headhunter gold change from 160 back to 140.
- Blademaster Mirror images damage increased from 10 to 25% of the Blademaster’s base damage.
- Troll Batriders Liquid Fire no longer prevents repairs but now reduces the repair rate by 75%.
- Great Hall build time reduced from 150 to 135 seconds.
- Bladestorm cooldown reduced from 180 to 120 seconds.
Human
- Siege Engine armor changed from heavy to medium.
- Siege Engine damage reverted back from 22 to 44.
- Spellbreaker armor increased from 2 to 3.
- Blood Mage’s Siphon mana cost reverted from 20 back to 10.
- Blacksmith cost reduced from 50 to 40 lumber.
- Holy Light cooldown change reverted from 4 back to 5.
- Animal War Training no longer has Castle requirement.
- Staff of Sanctuary cost reduced from 250 to 200.
- Orb of Fire damage from +7 to +10.
Night Elf
- Druid of the Talon Crow Damage base damage reduced from 34 to 26.
- Reverting immolation damage change from 15/20/25 back to 10/15/20.
Undead
- Ghoul Frenzy change reverted no longer gives 30 HP bonus.
- Lich Frost Nova Damage reduced from 50/100/150 to 45/90/135.
- Haunted Goldmine build time increased from 100 to 120 seconds.
- Death Knight’s animated dead corpses are no longer dispellable.
- Obsidian Statue spirit touch mana restore reduced from 3 to 2.
Bugfixes
- Fixed inconsistent data between Headhunters and Berserkers.
- Fixed inconsistent data between Siege engine and its upgraded version.
- Fixed inconsistent data between Peasants and Militia.
- Fixed an issue where Disease Cloud was still using the old 90 duration instead of 75.
- FIxed an issue where Anti-Magic-Shield changes were not being applied.
- Fixed an issue with map selection and map folder states.