Was testing out the campaign editor on ptr. It likes to crash when saving a custom campaign. Just for quick editing I pulled the maps from the game files and pieced together the prologue campaign with some minor edits. Seems like there game always runs into an issue going to the second map. It just doesn’t load and the mouse cursor disappears. Also, since we have a cinematic button for the custom campaign chapter list, is it possible to import a video file and actually have an opening and closing cinematic in the list like in the official campaigns?
Would also like to say with custom campaigns coming back the only real thing I’d love to see added (aside from more skins for heroes and units) would be a custom race feature in the editor. So we could make proper working new races selectable on the custom game create screen. Should include options for race music, alert messages, and UI. Could start with human as a default layout (or those seldom used neutral alert messages that have always been in the game files) and allow us to import our own data into the fields as we create it. Always been my dream to recreate the online maps with fel orcs, draenei, blood and high elves, naga, and the corrupted treants as full races along side the main four.
Apart from the lobby stuff, it would be nice if you could just change the race with UI ingame on the fly. Then it would also be more feasible for maps to shift the player/force selections from the lobby to after map initialization.
You think Sok and Chaemiko are on Happy and 120 level wise? You are delusional if you think so. Just watch 1 stream of Happy, and then watch 1 stream of Chaemiko and you will understand there is like 5 level difference. And i’m talking about every thing. Useful action per minutes, reaction time, micro wise, BO, damage output, positioning, timing, mistakes per game, consistency.
They are not on the same level, they never was.
There is a reason why Happy beat them both in Show Cup with reverse race, he beat them in HU mirror on the ladder too, so that speaks volume.
Please take a look at the Tavern Hero ultimates. Many of them are lack luster compared to the original races heroes.
Lower Mana cost, cooldown and buff Volcano, Tornado and Stampede!
Tavern heroes need some love. They are rarely played as first heroes and should atleast have more relevant ultimates when you manage to get to that point.
lol? you even don’t know me. Check my Battle tag on W3W3Champions.
Battle tag: Verbrecher#21459
race:
Undead
season:
13
mode:
1x1
show
Current MMR
1623
Maximum MMR
1685
Minimum MMR
1510
Average MMR
1597
Median MMR
1598
Praise Elune! The barrage siege engine level inconsistency is indeed fixed!
Sadly, there’s still an inconsistency of “attack 2” on the non-barrage siege engine, but this is acceptable as the attack isn’t enabled without barrage.
There’s also still a crash when modifying damage bonus tables in “gameplay constants” though.
Awesome that changes are made on the ptr, some of these coincide with the initial community feedback, so that’s great to see.
I know this is getting old but I’m just here to bump the agressive game cacheing issue once more - it’s by far the worst 1.33 bug thats still in the game.
Blade Master is a nightmare when he reaches “mirror image” at level 3. No one wants to face 3 more BMs with total damage up to 75% plus critical for EACH.
Your patching UD out of this game. statues are essential . there is no alternative. there are no mana potions for UD. HS should get more expensive cause the have the highest dps and so cheap for this as well “OP”.
DRUM THE OTHER BOYS and VETERANS TOGETHER from bnet chat, discord chat, imvu, icq, insta, tiktok, reddit, twitter, skype and snapchat! GET THEM ALL! ITS TIME TO RETURN TO THE GAME! #BACK2WARCRAFT
Send them this link:
Is it a good idea that Animal War Training now only requires a Lumber Mill and Blacksmith, i.e., you can research it on tier 1 when there are no units trainable that would benefit from the upgrade?