And please nerf Tranquility cooldown
but okay, the death knights ultimate doesnt have to change completly but it should change in some ways. It could summon five to six zombies, (loosing the requirements for corpses) that arent invulnerable but undispellable because you want them to absorb damage instead of being untargetable. They could deal about 30-40 damage with a relatevly high HP pool, this would help dealing with expansions and towers and maybe become a valid options over unholy aura level 3 or death pact.
Laughable and the low number are both exaggerated. If you want to use a hyperbole you canāt use it twice in one sentence
NERF THE KEEPER OF THE GROVE
Only hero which can summon 8 summons at the same time
Only hero which has a spell killing a full healed unit and stunning it at the same time
Using those spells efficiently doesnt need any skill
Of course I can, I just did.
Matchup orc vs elf need more changes. Tier 1 elf units are very strong. And warden is OP vs human.
Clap and Stomp get nerfed, abilities that require positioning of both heroes.
Meanwhile DK and Lich stay the same with their hyper opressive ranged nukes and Crypt Lord joins in with massive buffs. And that KoTG range buff. Oh joy, canāt wait >.<.
DK is already the best hero in the game because of Coil and Unholy, so yeah letās make him more broken by giving some busted ult like that.
WoWā¦ A lot of changes and itās impossible to comment them all, but iāll give insight in only a few of themā¦
A lot of good things and changes i would say, but also i feel like this PTR Patch isā¦ questionable at the very least.
I think this patch overtuned UDā¦
I salute the clap and stomp changes - i think it was super necessary and props for that
UD vs. HU matchup was very difficult for human even till now, but now itās close to impossible. Skeleton 10hp nerf will not have such an impact considering the item and nerf humans got. 10hp nerf doesnāt provide solution for peasant abuse from UD and other races.
Clap and Stomp were nerfed which is great, but i think itās highly questionable that UD heroes didnāt receive any nerfsā¦ Nova+death coil has equally big impact as clap/stomp and similar abilitiesā¦
Now also a lot of buffs to CL, especially considering ritual dagger and beetles comboā¦ Pit Lord got buffedā¦
I really start to wonder what is the reasoning for so many buffs for UD.
Rifles have had a decrease in strategy regard due to their exposure to their poor pathing and movement, and exposure to aoe burst. 3% dmg nerf due to āPushā against NE, wellā¦ If we look the logic to nerf certain strategy from one race, why doesnāt it apply to all other races? (considering now with NE could return to BM push with talons, so i question the rifle nerf).
Skeleton 10hp reducement is literally only nerf to UD, which came with a huge number of buffs, both in items and heroes.
I am worried items like Mana Pendant which have too big of an impact were untouched, and that is ā¦ weird decision, but itās test PTR patch so i think you will remove a lot of these changes.
I salute map changes, i think they were necessary and on point.
I think so far HU had a lot of trouble with almost every matchup, but lets say it was to some extend balanced, but now i think the humans got too nerfed, and UD too buffed, meaning the gap between the races gets bigger and bigger, instead of smaller and smaller.
I know each and every player thinks his race needs a buff and that every other match up is too strong, but to be fair, i am UD player and i think this is just overtuning of UD.
I would love to see either more unit changes or something, becauseā¦ i am afraid this might be non promising change, but lets give it some time in PTR and comment in few weeks and see where it goes.
I salute the changes, even though maybe for the start it might be too many changes, perhaps it would be better to drop smaller changes more often, rather than big ones like this, butā¦ not gonna flame before time.
Appreciate the effort, and i hope i am wrong about Race balancing.
Have a nice afternoon everyone!
Iāam so sick of answering such lurid comments like yours ā¦
shut up, donāt play, stop complaining. this was a good patch.
No, it wasnāt.
great changes
My suggestion for the ultimate ability of the Death Knight:
6 Skeletal Archers with characteristics like Burning Archer are summoned from 6 corpses. Of the abilities, they must have immunity to magic, so that it is impossible to dispel them.
And they would last at least 90 seconds.
In late game, the player for the undead often does not have gold mining, and therefore such an ultimate would be useful.
Finally a really good patch with a lot of balancing things, especially lvl 5 & lvl 6 charged items, really good job, <3
Just about balance you know that talons quite fell out of meta they expensive and weak they need buff also Archer have them HP as have aŃolyte them clearly need buff elves constantly suffer from blademaster and DK Lich Koil Nova also from clap MK also need buff Keeper he also fell out of meta his pick only against orcs and in mirror because hums and Udy with MK and DK Lich endure his their clap bolt Koil Nova. Also return please giants to kodoy could not their there is until grade magic resista also hunts return free owl also dryads have become very weak they virtually instantaneously die from 2-3 shots Lich, Arch Mage fiends and other T1 units other races so they need buff on HP and at least 1 armor add them. About heroes still need a bit buff DH and potm also Panda return please fire breath as was in 1.30 also need buff faerlord why have arch mage elemental is worth 125 and have faerlord 150? itās not fair so the Firelord needs a buff
So heroes elf: keeper dh potm. Units: dryads archers buff hp attack armor, MGS back return giants to kodoy could not their there is until grade magic resista, bears buff hp and attack +4 attack pls because destroyers at ud kill so fast, talons make them cheap like before and somehow buff them, hunts free owls back and back for AOW him hp how in 1.30 Tawern heroes: Buff Panda breath fire and Faerlord buffed. Pls we elfs every day we suffer not only ordinary players but also Pro players say that uds hums are too strong against the elves.
About nerf: You must nerf acolytes remove 1 armor reduce attack to 7-8 also you must nerf Garg DL swarm DK aura coil nova at Lich DK necromancers. About humans: MK clap bash blood mage banish kd need nerf this also need nerf damn tanks humans abusing this in every game even on Pro level also need nerf ener fire and mortar team. About orcs: TC stomp and SH hex and small nerf BM crit.
I want my old localization back. I grew up playing this game with the old localization I got used to. Now I am forced to new one, which in my opinion is worse. I hate the translation of proper names. Gives us an option to go back to the old localization.
Still broken elf Vs orc, and now this get worse
+1 attacks for bears this too little give them +2 or +4 although would attacks also you know that they very quickly die from undead from DK Lich coil nova and destroyers so that they also need buff on HP although would +100 HP also need buff on HP dryads and archers they such fragile that simply die from those same DK Lich coil nova from 1-2 strikes or MK clap or blade master when criticizes so that add them, too, at least on +100 150 HP. Still return Keeper of the Grove 3s invul because he very quickly dies from the same DK Lich coil nova, Shadow Hunter hex + TC stomp or Shadow hunter + Blademaster with huge crits. Also need a bit buff Potm owls to he held slightly more on 1st or 2nd levels also a bit buff Demon Hunter this basic hero have elves as have undead DK as have Alliance Archmage as have orcs Blademaster so that Daemon hunter need a bit buff manabern and 3 skill evasion. Also you must return the giants to upgrade magic resistance so that their kodoi could not eat it was so deep because first we the elves make an upgrade and then we produce the giants themselves
Good news were needed so badly and these patchnotes are definitely very good News. Keep it up!