Warcraft 3 Re-Reforged Prologue Campaign

Hi everyone!

Let’s try to give some hope to this poor unfinished game: I share with you my ongoing project to re-reforge the prologue campaign of Warcraft 3 RoC: Exodus of the Horde.

At the time of writing only the first two missions are complete and available for download at:
www.hiveworkshop.com/threads/warcraft-3-re-reforged-prologue-campaign.323114

Preview of the cinematics (1st mission):

Preview of the gameplay (1st mission, no tutorial):

This is a lot of work, also because of the limitation of the Warcraft 3 engine and reforged assets (bugged animations, incomplete assets, etc) and it does require time. For additional detail of what is done and what is planned, check the description at the link. Below you can find an extensive summary of the currently completed mission differences from the original.

Mission 02 (Departures) changes from Blizzard’s reforged:

  • Overhauled terrain, level design and ambience sounds, remade from scratch the Alliance Naval Base and human village near it (more than half of the map) inspired by WoW lore
  • Added the fully animated and interactable village of Southshore, with some named WoW characters in it
  • Added a secret with a nice reference to WoW
  • Added a murloc creep camp
  • Added a secret creep camp referencing Wow lore of the area
  • Made the tutorial skippable while the story content is left intact
  • Added novel placement graphics during the “building structures” tutorial
  • Animated the trees (during the game AND during cinematics) taking care of performance
  • Added lore “hints” to display additional info about the Warcraft lore during the game
  • Added neutral critters all around the map
  • Added a custom (JASS) AI to the Alliance Forces
  • Increased a little bit the overall difficulty of the map (mostly because of the AI which is now able to react)
  • Overhauled all cinematics (redone from scratch while keeping the original design, you will be able to recognize them easily but they are much more like the Culling Demo of 2018)
  • Added hints and tips all around for better playability
  • Improved scripts performances and timings
  • Improved creep camps, at normal and hard difficulties neutral buildings will now reinforce their fellow comrades when the camp is attacked
  • Overhauled all three difficulty levels hero experience gain, damage dealt handicap and HP handicap standpoint
  • Increased the number of enemies found on hard and normal difficulties
  • Added more items/runes drops (very useful especially on hard difficulty)
  • Reorganized checkpoints to be more similar to Starcraft II

Mission 01 (Chasing Visions) changes from Blizzard’s reforged

  • Overhauled terrain and ambience sounds, while keeping the level design intact (trees, doddoads, terrain textures, etc)
  • Made the tutorial skippable while the story content is left intact
  • Animated the trees (during the game AND during cinematics) taking care of performance
  • Added lore “hints” to display additional info about the Warcraft lore during the game (tip: click on the units in the orc encampment)
  • Added neutral critters all around the map
  • Overhauled orc encampment to actually be alive
  • Overhauled all cinematics (redone from scratch while keeping the original design, you will be able to recognize them easily but they are much more like the Culling Demo of 2018)
  • Added three new cinematics
  • Added hints and tips all around for new mechanics, from the marks on the minimap to rune and many more
  • Improved scripts performances and timings
  • Improved creep camps, at normal and hard difficulties neutral buildings will now reinforce their fellow comrades when the camp is attacked
  • Overhauled all three difficulty levels hero experience gain, damage dealt handicap and HP handicap standpoint
  • Increased the number of enemies found on hard and normal difficulties
  • Fixed some inconsistencies in unit stats
  • Reorganized checkpoints to be more similar to Starcraft II
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Great job on this. I like that you created cinematics for the introduction of the ogre and stuff like that. Keep it up!

Added a playthrough video for the first mission: Chasing Visions!

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