i customized more or less 100 units and abilities, but if i use the “export unit\abilities setting” the editor will port even datas that i don’t want to port , like the triggers , and the data of the non customized units\abilities, so we need a function that allow to port only the group of modded units\abilities , and no i can’t just copy one by one each single ability and unit lol
The WE gives you option to port either all object data or unit/ability/buff data.
It won’t port triggers unless you specifically export triggers from the trigger module.
ok but i mentioned also another problem: i only want to port my custom units and abilites , not also the regular units and abilities , and i don’t want to overwrite my custom material over the units who are already customized , this is why we need a function that only port the custom material, the point is that actually if you port your custom units and abilities with the eport\import option you will also port the data of all the other units , so if you port your custom material in a campaign map you will mess that map , at this point you may tell me that the solution is to just not port them in the campaign map , but clearly it is bettere to have a function that allow us to port our materials without corrupt the data of a map