Version 2.0.3 PTR Notes

What does this mean? My understanding is that it solves some of the AI’s crash problems? Or has AI become stronger, perhaps a fundamental change? :thinking:

Please give us Ctrl, shift, alt modifiers on inventory :heart:

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Cya? You said that you are leaving.

Oh, and an “Attack Is Launched” event. Which is between “A Unit Is Attacked” and “A Unit Takes Damage”.

Great update, but looks like moving the camera by pressing the mouse wheel no longer works. Please fix that.

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Raise dead? probably meant Animate dead most likely

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Please fix the fps drop issue after building a moon well when playing on classic hdd graphics.

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When you upgrade the Huntress’s Moon Glaives, the classic version shows a visual change, but Reforged doesn’t. I’d appreciate it if this could be fixed.

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Why wont you just revert it back to 800? You clearly realized this was a horrible change that completely messed with the muscle memory of UD players of over 20 years, and just made a core part of UD gameplay annoying for no good reason. This is evident by the backtracking to 750, but i guess you dont want to admit your fault that it was a terrible non-thought out change in the first place so you changed it to 750 to save face?

Just make it 800 again.

I assume this is about the death knights horrible ulitmate ability, but that ability is not called raise dead, that is the necromancers ability, which raises skeletons which dont have any abilities.
Anyways, this is not enough to make UD players take it over level 3 aura. The resurrected creatures only last 40 seconds, takes 125 mana (coil uses 75) and makes it so you dont get level 3 aura.

In general i like the idea of buffing ultimate abilities as every hero should be rewarded when getting to lvl 6 as it is a very fun part of the game. For too long death knight has been robbed of this fun. In short, you have to increase the time the summons stay alive (from 40 seconds to, perhaps, 80 seconds), and reduce the mana cost to 100 mana.

Great stuff. We are moving in the right direction with these changes.

4 Likes

I agree and I have been echoing this sentiment for a very long time. The riflemen unit is really completely overpowered in the current state of the game. Removing 1-2 damage from the riflemen is a good starting point (like how they wanted to nerf gargoyles). Human is unique in that it has plenty of strong strategies and extremely strong units. However, it suffers from the age old problem of having a bonkers unit which doesn’t make sense not to mass produce every single game. Removing some of the riflemans power level will open up the door for humans to use more interesting units while at the same time not interfering with balance of the race.

This is a great QoL idea.

Another request: i play with classic graphics because it is needed when using the kenshin graphics mod. However, i absolutely love the reforged animated backgrounds when in the main menu (or after a game etc). Please add the option to have the new reforged animated backgrounds when using the classic graphics option.

Couldn’t agree more with this. The removal of 3v3 RT vs AT has completely removed a section of players that loved playing with their friends. This desperately needs to be reverted back to allow the low amount of playerbase to find games again. This is a 20 year old game and players want the ability to continue to play it with friends. I am still so shocked at the horrible decision to break this for long time fans and friends.

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Do you mean the low amount of AT players? I have no problem finding RT games in any of the gamemodes.

Its not particularly fun being the punching bag of AT players, so while you may have fun, getting destroyed by a team having a overwhelming advantage is not.

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Panda is basically an elf hero. A useless panda will push elf to trash tier.
If he’s so oppressive, play him with whatever non-elf race you’re playing.

What? In pro play panda sees play in the human and the orc race. You cant go panda in undead because you have no way of healing him, otherwise he would see play there as well.

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He’s not crucial for them. Orc can go TC, hu MK if they need aoe. Elf would lose to mass air like gargs or hawks. Elf would also lose to tanks and gyros more. Bad change, he had the same aoe for 20 years. They should update the visuals instead.

Report BUG
Acolyte uses Unsummon Building their own buildings,Wild creatures will be strangely pulled far away from their territory.
Harassing NE leveling can give UD a huge advantage

Is this a new feature that has not been mentioned?

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Nerfed BR due to KOG
Now KOG has disappeared without anyone using it

Ancient of War base attack damage reduced from 44 to 36.
Hit Points reduced from 1000 to 900.

it maybe time to revert this

  • Lich Frost Nova range increased from 700/700/700 to 750/750/750
    since the base speed of lich increase. Frost Nova ,Even if it is reduced to 500, this skill is still powerful.
    Lich is still a overpowerful unite,It has been over twenty years
    We have developed severe aesthetic fatigue
    Why can’t we completely nerf it like we do with KOG and throw it in the trash?

You are acting like lich is the only hero that a movement speed increase. Did you forget that EVERY SINGLE HERO got a movement speed increase in 2018?

And since we are on the topic of overpowered heros, how about we do something about the demon hunter? still the most broken hero since 2003. And we need to do something about the movement speed of nelf heroes since they all have 320 right out of the gate making them unfair to play against for heroes having 290, like the lich etc.

Side note since i just checked: lich has the lowest movement speed in the game. Just lmao.

3 Likes