I’ve been waiting for years to get native “SpawnMissile” / “UnitSpawnMissile” / “UnitSpawnTargetedMissile” methods.
Could we please get those? ![]()
Middle-mouse button control is non-functional as of this build! ![]()
these hotkey changes are the #1 thing I’ve wanted since reforged was announced so thank you so much for making them!
please consider adding some upgrades to the replay file formats for us builders now that we know you have such a strong crew supporting our beloved game <3
Worked for me. Did you check the setting in the Options?
i dont think theres an option for that. drag scroll is middle mouse button, did you confuse that with edge scroll mb? cuz that has an option
Nice update, hopefully the issues with the frame function can be resolved in the future.
Hi Kaivax,
Can we get an explanation of the changes? I’m a high MMR/ranked played and there is quite a few issues with the current MMR system that I think could easily be changed to provide a better playing experience for everyone.
#1 MMR gain/loss is currently too small, especially in placements. What this is meaning is that you now play for example in 2v2 50+ straight wins before your MMR gets high enough to mainly stop meeting new players.
This is very painful for not only the good players who for 90% of their games are mindlessly beating very new players but also very painful for new players who are getting steamrolled by very experienced players. Neither side is having fun and I am very confident I have sadly made new players quit this game because its no fun losing so badly you don’t even kill 1 unit
My recommendation here would be to more quickly rise or lower the MMR especially during placements so you quickly get to a stage where you meet players at your level. If you are worried about search times I would use a rough rule of after 3 mins your MMR widens and after 5 mins you match the closet MMR opponent/team. This would let both new and experienced to cancel and research at 3/5mins if they wanted close MMR games or continue if they just wanted to find ASAP. It would be worth being very transparent about this so players can choose how they search.
#2 Look for mutual servers when applicable Currently how it works is that one player or team will be given their home server, eg Americans will get America server, Europeans get Europe server, Koreans get Korean server etc. The issue with this is it almost always means that one side will have extremely low ping and the other will have extremely high ping. Lets take EU vs Korea, you will always either get Europe or Korean server where one team will have under 20 ping and the other will have over 250 so the games are very unfair. Instead it would be ideal to look for a server where they both have the lowest ping, eg the American server here they would both have in between 100-150 ping. Of course in a Korea vs Korea the Korean server will still always be chosen. The current system is ruining many games where people just instantly leave at the start because they don’t want to play on the opponents ‘home’ server with 300 ping vs 10 or they play in extremely unfair conditions.
#3 MMR loss for AT vs RT is too drastic currently you lose extreme amounts of MMR in 2v2 AT if you lose vs an RT team. This creates the silly situation where you might be gaining an average of 10 MMR but suddenly lose 300+ MMR in a single loss, so it takes you 30 wins vs lower skilled players to get it back. This is again very boring for both you and your opponents. A very simple solution would be to double the MMR loss AT vs RT but only make it apply AFTER placements. This would stop people abusing the system by losing the first 1-2 games vs RT in placements and then winning 50+ games in a row vs newer players.
Other than that the system is pretty good, I think with these changes it would become an amazing system!
Lol that someone got my comment removed. Anyway the balance changes on-top of the last couple of patches are enough for me to uninstall the game and say good riddance. I’m exhausted and done wasting my breath on why. Cya
Yeah. Confused it with edge scrolling.
This isn’t an airport. You don’t need to announce your departure.
I didn’t see any mention of fixing the issue where the AI difficulty menu of more than 10 teams in the room would shift
I haven’t seen any fixes for hidden unit API not working either
Uh yeah I do because the player base remaining are too dumb to notice that most of the talented players have left for balance reasons. Only ones that remain are bootlickers and noobs.
Yeah, everyone but you is the problem.
Thought you left?
Are you sure you want to leave the broken elf lumbing rate as it is?
his post history showed he said the same thing about every patch for the past 5 years
he’ll be around.
Check my stats on champions and bnet, I’ve been gone for awhile. Hilarious that you were so upset that you went through my post history. Did you learn anything from my comments? How huge swings in balance is bad for the game and how every patch instead of going back and fixing their mistakes they double down with another absurd change.
If you think me posting about how bad the current game is can relate to me somehow staying then lol, keep grasping. I use to try hard at this game as a full-time shift, now all I do is complain about how bad the balance patches are.
Great job for scrounging up these scraps and being afraid to criticize though. Doing great
Yes, that being a baby doesn’t stop when you’re legally an adult
It’s quite wild
Anyway, hope you enjoy playing Warcraft III: Reforged
You were right. Lol
I’m just here to enjoy Warcraft III, lol. I’m here clapping my hands that the RoC menu is 3D again and some people just can’t stop hating.
Nice patch, but I am still expecting more balance changes. Especially I’d love some bloodmage revert buff and rifle revert nerf as currently rifles look too strong in any strategy - either it’s pala rifles (the problem is not in heroes, as after nerfes the strategy is still good, it’s in rifles) or 1 base riflepush or rifles vs Night elves. The rifles’ attack speed is too big, needs 10-15% nerf but also it needs some bloodmage buff.
Also, I’d love to see some buffs towards the Dreadlord. Maybe more HP, or more targets available on carrion swarm for the hero to be more playable as the 1st one, as he really suffers almost on any map and vs any race, even vs human, as once human see there’s a dreadlord they go for rifles and push him. Same for elf and orc. The hero gets easily pushed if he doesn’t reach lvl 5.
Also, a good QoL for playing DL could be there if he could use buildings as a target spot, like tauren chieftain with the shockwave - but without damaging buildings
btw there is a bug when the building process is paused or stopped by the frost wyrms and other things, the timer breaks the game once you try to check “frozen”/delayed timer. The timer seems to be tied to some clock, not the progress itself. Check it.