Today we’re deploying a new test build.
NEW CHANGES
General
- Corrected the PTR build number
Performance
- Added hints for AMD and Nvidia drivers to use discrete GPUs
Multiplayer
- Fixed an issue on (8)Royal Gardens where the northeast green camps were too close to each other
MASTER CHANGELIST
Performance
- Added hints for AMD and Nvidia drivers to use discrete GPUs
World Editor
- Fixed an issue with BlizSetAbility____ natives where they were applying globally instead of locally to abilities.
- Increased the Tileset limit from 16 to 64.
- Please note that using more tileset textures may significantly increase the load time of the map. Use with caution!
- This change increases the version number of the .w3e file. Saving a map with this version of the editor will make the map incompatible with older versions.
- Added an option under the Advanced Tab: Preserve Copied Object Height. When enabled, the editor will remember the height an object was copied at when it is pasted.
Multiplayer
- Fixed an issue on (8)Royal Gardens where the northeast green camps were too close to each other
Neutral
- Dark Ranger Drain Life can no longer target self.
Undead
- Ghoul base damage reduced from 10 to 9.
Bug Fixes
- Fixed a crash that could occur when creating an invalid UberSplat
- Fixed a crash that would sometimes occur when loading a sound file from a Lua script
- Fixed several bugs that, in some cases, caused memory to become corrupted, which would then lead to potential random crashes later in the game
- Fixed an issue where Mouse Buttons were issuing incorrect commands when hovering over the UI.
- Heroes in the Warchasers custom map now have inventory slots.