YES wtf HYPE new WC3 patch exactly when I start showing interest again, this is huge, Pete Stillwell, I love you!
Nice that there is an update again. But please fix the extremely laggy menu on macOS. It’s running in like 5 fps ![]()
The actual in-game while playing is fine, but it menu is a huge pain.
I know the macOS player base is very small. But please, add a fix for this. Thank you!
typo here, should be “tier 1”
It keeps amazing me how every patch there is blatant error in spelling. Some would even be highlighted in MS Word or Outlook, but even the free version of ChatGPT would easily point them out and even rewrite and fix them. It takes literally less than a minute.
Manage → Mana
Lighting → Lightning
Gargyole → Gargoyle
Their → Tier
I don’t want to complain too much about spelling, as it is the internet. But it really gives the impression that everything you do, is done in a rush, with haste, and thus with a lack of care. And that is exactly what the game doesn’t need, the community doesn’t want, and your reputation is already in abundance with.
For the patch itself, I’m curious to see the map pool. Not really sure why they are not explicitly listed here.
For the balance in items: looks fine. Bit curious about some of these but generally I like the experiments. Doesn’t seem overly wonky, yet somewhat innovative.
For human regarding militia I feel that not their sustain is the issue, their speed and frankly quite high DPS is. Human lose militia enough as it is; but their DPS while they are at it seem to be more of a problem. Especially in PvP but balancing this also affects their creeping. One to monitor for sure.
Siphon mana nerf is way way too insufficient. Pala rifle, which is dominantly sustained by the bloodmage, is one of the most both simplistic and overpowered strategies this game has seen in a very long time. Arguably ever. It is honestly ruining the game. People easily jump 300 - 500 elo just by switching to this strat. This needs to be addressed more aggressively and vastly so: siphon mana can now only transfer mana towards the bloodmage. Will enable more flamestrike or banish, but prevent unlimited heals. Still a very very potent ability at level 1, but not something to sustain armies into perpetuity.
Heal range is a tricky one. Heal is already insanely good. I’d rather see a mechanics that allows for more speedy dispells from priest.
Orc seems generally good. I like the Mirror Image and idea for Tauren (but latter will need monitoring for sure). Orb feels fine as it is, but I can understand a bit of improvement vs high HP summons and orc their general flaunty capabilities for lot of dispell. I’m somewhat worried about the wind riders; the strat is already obnoxious and its prime counter is that wind riders give a lot of XP allowing heroes to carry the game in the long run. Now, not so and on top of that orcs also gets a better expansion to sustain windriders. Might provide more “woodywood” like gameplay, which nobody really wants.
Elf seems good. I’d personally have considered wellspring in a weakened version at tier 2. This may sustain elves which generally struggle with tier 2 tower pushes, but voids moonwell power in late stages where elves can (also) rely on rejuvenation. Especially now with moonstone buff to offset a weaker wellspring. I like how this patch makes them a bit less lumber fragile, but elf is pretty easy overall. Would like to for example see bears needing more mana to morph or increased replacement time for their staff.
Undead feels tricky. Wand of negation to 4 charges, web on tier 1, spiked carapace buff. Damn, this feels like very game will be CL fiend spam push all in.
Bro, this isn’t an upgrade that had to be researched previously. It never existed before! Their upgrade is Pulverize, which is an attack upgrade to increase the AOE of slamming the big log on the ground.
Not commenting on the change, to be clear, need to see it first.
Agree with this, btw, do you also have issues with your mini map randomly changing colors in-game?
Ah. ok well not gonna lie I don’t play Orc at all lol. I just know from the threads discussing Orc balance that people have complained about that sort of thing.
Though if they are actually just permanently magic resistant now, that’s actually a fairly big change.
THIS. I don’t want to see Blood Mage nerfed as a solo hero wtf : ( This would be a fairly elegant solution as Blood Mage used as a mana battery feels cheap, but the idea of mana denial is an integral part of WC3.
Could clash with the PTR change of Drain Life healing friendlies though… But fun fact, Siphon Mana was changed to sucking in in the 2004-09-20 patch, a year after TFT’s release.
Regarding Carrion Swarm, to distinguish it from Breath of Fire/Shockwave/Impale line AoE spells, I’d maybe give it a slight heal for the Dreadlord casting it? Would be thematic and help the solo Dreadlord playstyle.
Overall, Blizzard, one of the issues with patches such as this is if you don’t give more “toys” to be excited for. Invisibility range and Dragonhawks could be such, or the buff to the wards from being dispelled, or the Moonstone buff.
Why do you nerf creeps for no reason, they should be MORE not less lethal
Yeah, potentially a massive change. Exciting cause we got nothing at T3 bro lol.
The main issues with Tauren btw – 1) they are slow, 2) difficult to heal, 3) they are melee and melee has big issues in this game as you probably know, 4) easily countered, 5) expensive.
But I’ll be honest, I’m not the foremost expert on Tauren.
still bewildered at people calling for nerfs to human when it has the lowest win rates against two of the three other races in top level play.
Yeah I don’t entirely agree with you guys. The strat is already showing signs of cracking (top level play is the only thing that matters). You don’t want to nerf it out of existence and entirely remove the BM from the game. This type of nerf you suggest would require some major buffs for the hero in other areas.
Decreasing the range of siphon and its tethering range requires the HU to use more skill when deciding to use it, easier to break, easier to catch them out of position, etc.
I’d also like them to consider a cooldown on Banish.
Performance fix seems to have fixed the AMD CPU issue, running on a R7 5700X3D and getting 0 performance issues now, feels like a playable game now, Blizzard please don’t lose sight of this optimisation in the future, AMD users had to suffer for 6 to possibly 12 months of stutter and as more people purchase AMD CPU’s as they are currently outclassing Intel stuff like this needs to never ever happen. Thank you for finally getting this working.
It’s just Pally Rifle backlash. zzzz
pete has been gone since like 2020
As ex semi-pro NE main could say that Blizzard misses the point of NE problem.
Entire NE kit is trash except bears. Especially T1 units.
Every other race have the situation when T1 units support T2 units.
Grunts support raders/spirit walkers with HP pull + medium dmg.
HH are just great.
etc.
But for NE all T1 units are obsolete after 4-6 minutes of the game. Hippo archers are mem.
Because Elf doesn’t have any healing outside of bears (moonwell isn’t enough) you need them. All other builds (like manajery t2 or talons) work because you spam units, lose them and spam them again.
So we have following problems:
T1 units are trash and doesn’t support late game (except NE mirror ofc, it is trash vs trash)
T2 units don’t exist without T3 tech.
Bears are the only good unit and to play it you have to invest almost everythin into it.
Thats why NE is so limited in strategy.
MG changes are going from people who don’t play the game at all.
The MG problem that to play MG you need:
- Bears to heal them, 2 upgrades, build MG
- So it is 500 gold 275 lumber for the first MG what is the cost of 2 bears (but x2 lumber)
- And MG is still from the AoL what doesn’t give any diversity in strategy.
Tbh - UD has almost the same problem but their T1 units support late game, thats why we don’t feel in the such bad way.
- MG - they need both upgrades by default, less HP, 5 food cost. Probably they will be viable.
- Huntresses should have something like upgrade on T2 to switch their armor to Heavy so you can play with them in the midgame and +100-150 HP
- AoWind cost should be halfed
- Talons in talon form should be able to attack ground.
- Hippo cost 70 gold and 1 limit, 10 sec to make, hp halfed
- Make moonwell regen under stone x5 ((7.25) 9.35) (yep it is 50 hp per s for DH on the base under the stone with 5 moon wells)
- FD - insta in/out blue form
Give it to PTR and let ppl test this.
I’m pretty sure that 3 of 6 this changes are broken, but something should work.
The NE problem is variety and this variety limited because nothing except Bears are viable.
People call it their best strategy and maybe it is, but it clearly isn’t the definitive be-all-end-all it’s framed to be.
Someone said “pala rifles being nerfed” but I don’t see any pala rifle nerfs here. I only see Human’s early game defensive capability being nerfed, slow being nerfed a little, heal (priest) buffed a little and some other changes that don’t matter that much.
I guess nerfing siphon mana is a pala rifle nerf but its a pretty small one.
“1v1,2v2,3v3,and 4v4 Map Pool have been updated.”
Please update FFA Map Pool also!!
Yes, but it’s the most abusive aspect of the strategy. Requires more skill from the HU player now, which is a positive change. Also, we’ve have started to see cracks in the strategy even without nerfs.
You have to be carful with changes since Pally is a common third hero choice and Rifles are a core unit used in other ways.
People get worried because they don’t know long until the next patch.
Footmen change is pretty big IMO bro. Would love to hear some experts comment on that one.
I’ve been experiencing the same issue. A few days ago, I dove back into Warcraft 3 after OnlyFangs reignited my passion with their energy and love for the game. As a Mac user, I’ve noticed the mini-map randomly changing colors in-game and the menu being unbearably laggy.